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<blockquote data-quote="CapnZapp" data-source="post: 8114140" data-attributes="member: 12731"><p>I wish they wouldn't implement difficulty levels with simple "you deal double damage" or "enemies have half hit points" adjustments, and instead implement an easier level by a more generous AI that acts more like a tabletop DM:</p><p></p><p>Attacking already-downed heroes comes across as petty and vindictive in the tabletop game. Shame 5E simplified the game to discard negative hit points, since this makes "makings sure they stay down by killing them dead" an actually good tactic. I far prefer it if the DM's critters don't purpuse foes once they're down, and that this is actually a reasonable option.</p><p></p><p>I also wish for an AI (or terrain rules) that doesn't make terrain a make or break feature. It isn't such a huge factor in the tabletop experience, simply because terrain is a complexity factor many groups don't bother with.</p><p></p><p>To get to the point: I wish there was a way to play BG2 the way you can play the tabletop game, as an awesome mighty Barbarian that strides boldly towards the enemy. When I play fantasy games I specifically do not want the faux-modern experience of stealth, cover and tactics.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8114140, member: 12731"] I wish they wouldn't implement difficulty levels with simple "you deal double damage" or "enemies have half hit points" adjustments, and instead implement an easier level by a more generous AI that acts more like a tabletop DM: Attacking already-downed heroes comes across as petty and vindictive in the tabletop game. Shame 5E simplified the game to discard negative hit points, since this makes "makings sure they stay down by killing them dead" an actually good tactic. I far prefer it if the DM's critters don't purpuse foes once they're down, and that this is actually a reasonable option. I also wish for an AI (or terrain rules) that doesn't make terrain a make or break feature. It isn't such a huge factor in the tabletop experience, simply because terrain is a complexity factor many groups don't bother with. To get to the point: I wish there was a way to play BG2 the way you can play the tabletop game, as an awesome mighty Barbarian that strides boldly towards the enemy. When I play fantasy games I specifically do not want the faux-modern experience of stealth, cover and tactics. [/QUOTE]
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