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<blockquote data-quote="Paul Farquhar" data-source="post: 8115005" data-attributes="member: 6906155"><p>The difficulty slider is not turned on yet. If you look at the home screen is says Difficulty: Classic, with no way of changing it. We have no idea how they will implement other settings, but it's a lot easier to write code to make something attack the best target than to attack some other target. You need some kind of MMO-like aggro/taunt system. In which case it could be used against the players.</p><p></p><p>But a story mode, with combat that is impossible to lose, is a foregone conclusion.</p><p></p><p>1) BG3 is a video game. Many of the people who buy it (and this is obvious from the forums) do not play D&D. First and foremost, it has to be a fun game on it's own merits.</p><p></p><p>2) DOS2 is not what I would call a "competitive" video game. It's most definitely a co-op game. It's worth noting that DOS2 uses action points, which are shared between attacking and moving. So it gives players <em>more</em> reason to stand still and trade blows than 5e does.</p><p></p><p>3) The game doesn't play particularly differently to <em>my</em> experience of 5e - you should consider that <em>your </em>way of playing 5e is the non-standard version.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8115005, member: 6906155"] The difficulty slider is not turned on yet. If you look at the home screen is says Difficulty: Classic, with no way of changing it. We have no idea how they will implement other settings, but it's a lot easier to write code to make something attack the best target than to attack some other target. You need some kind of MMO-like aggro/taunt system. In which case it could be used against the players. But a story mode, with combat that is impossible to lose, is a foregone conclusion. 1) BG3 is a video game. Many of the people who buy it (and this is obvious from the forums) do not play D&D. First and foremost, it has to be a fun game on it's own merits. 2) DOS2 is not what I would call a "competitive" video game. It's most definitely a co-op game. It's worth noting that DOS2 uses action points, which are shared between attacking and moving. So it gives players [I]more[/I] reason to stand still and trade blows than 5e does. 3) The game doesn't play particularly differently to [I]my[/I] experience of 5e - you should consider that [I]your [/I]way of playing 5e is the non-standard version. [/QUOTE]
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