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<blockquote data-quote="CapnZapp" data-source="post: 8116451" data-attributes="member: 12731"><p>6. Because Larian has very different ideas for their encounter design, as well as their AI priorities. </p><p></p><p>In most tabletop D&D adventures, you face far less difficult opposition in general. And range and terrain plays a far smaller role (terrain plays no role at all in many published encounters). And finally, few DMs find it fun to actually kill their players' characters.</p><p></p><p>As for this last point, already back in 2015 I identified the unfortunate result of the changes to dying implemented in 5th Edition:</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/whack-a-mole-gaming-or-being-healed-from-0-hp.467916/[/URL]</p><p></p><p>In short, unlike previous editions of the game, you don't track negative hit points in 5th Edition. This makes it far too attractive to make monsters waste a lot of attack damage when they attack heroes close to zero hp. Which in turn makes it too compelling to have your monsters actually kill off dying heroes. Few DMs want their run of the mill monsters act this ruthlessly, which again is a direct result of oversimplifying the game to begin with ("tracking negative hp is too bothersome, let's nix that rule").</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8116451, member: 12731"] 6. Because Larian has very different ideas for their encounter design, as well as their AI priorities. In most tabletop D&D adventures, you face far less difficult opposition in general. And range and terrain plays a far smaller role (terrain plays no role at all in many published encounters). And finally, few DMs find it fun to actually kill their players' characters. As for this last point, already back in 2015 I identified the unfortunate result of the changes to dying implemented in 5th Edition: [URL unfurl="true"]https://www.enworld.org/threads/whack-a-mole-gaming-or-being-healed-from-0-hp.467916/[/URL] In short, unlike previous editions of the game, you don't track negative hit points in 5th Edition. This makes it far too attractive to make monsters waste a lot of attack damage when they attack heroes close to zero hp. Which in turn makes it too compelling to have your monsters actually kill off dying heroes. Few DMs want their run of the mill monsters act this ruthlessly, which again is a direct result of oversimplifying the game to begin with ("tracking negative hp is too bothersome, let's nix that rule"). [/QUOTE]
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