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Baldur's Gate 3 Hates Religion (Spoilers)
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<blockquote data-quote="Steampunkette" data-source="post: 9245058" data-attributes="member: 6796468"><p>And those mortals are... where?</p><p></p><p>Gale is no longer Chosen, so Mystra offers him nothing.</p><p></p><p>Minthara broke her oath to Lolth and gets nothing.</p><p></p><p>Shadowheart gets no aid from her goddess in either direction to fight against the Absolute beyond what any cleric gets for any quest.</p><p></p><p>Lae'zel gets named Hshar'lak by Vlaakith and all gith want her dead (except heretics)</p><p></p><p>And none of them mobilize their armies or send their people to help fight. Ketheric Thorme had an -army- of Dark Justiciars that Yurgir and Raphael slaughtered... but Shadowheart gets diddly squat?</p><p></p><p>How about Silvanus? Halsin's there. Archdruid. Has his own grove and other groves send him backup. No way you can argue Mind Flayers don't upset the balance of nature, what with them being Aberrations and all.</p><p></p><p>Ilmater. Corellon. Tyr. Sune. Lurue. Eillistraee, Yondalla.</p><p></p><p>Heck, Mielikki sends Drizz't on endless quests in the Sword Coast and the North but can't spare him for fighting The Absolute?</p><p></p><p>Even just getting word that there's Chosen or soldiers fighting for some of the gods against the Absolutists outside Baldur's Gate's gates would really go a long way to add a feeling of there being investment from the gods into the success of your mission. Even if it has no -actual- effect on the story and is entirely an "They're over here, helping where we can't see them!" would flesh things out a bit.</p><p></p><p>Like. You meet Rion and have the option to send her and the rest of Jaheira's kids off to help the refugees. You never see it, you don't hear about it again, but it provides the explanation of that being how they're helping your cause.</p><p></p><p>But, really, that's the problem of making a campaign setting with 100+ gods and half of them good. When something big happens you have to either come up with excuses for them to not be there so your character can be a hero, or you're left with the Avengers Conundrum of "Where were the Avengers when a Celestial started busting his way out of the planet in the Eternals movie?!"</p><p></p><p>Like you'd think they'd at least drop a line or comment on there being a titanic dude's head sticking out of the surface and a hand practically reaching out of the atmosphere, right?</p><p></p><p>It's why I tend to go with fewer gods in my settings, and weaker gods, too.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9245058, member: 6796468"] And those mortals are... where? Gale is no longer Chosen, so Mystra offers him nothing. Minthara broke her oath to Lolth and gets nothing. Shadowheart gets no aid from her goddess in either direction to fight against the Absolute beyond what any cleric gets for any quest. Lae'zel gets named Hshar'lak by Vlaakith and all gith want her dead (except heretics) And none of them mobilize their armies or send their people to help fight. Ketheric Thorme had an -army- of Dark Justiciars that Yurgir and Raphael slaughtered... but Shadowheart gets diddly squat? How about Silvanus? Halsin's there. Archdruid. Has his own grove and other groves send him backup. No way you can argue Mind Flayers don't upset the balance of nature, what with them being Aberrations and all. Ilmater. Corellon. Tyr. Sune. Lurue. Eillistraee, Yondalla. Heck, Mielikki sends Drizz't on endless quests in the Sword Coast and the North but can't spare him for fighting The Absolute? Even just getting word that there's Chosen or soldiers fighting for some of the gods against the Absolutists outside Baldur's Gate's gates would really go a long way to add a feeling of there being investment from the gods into the success of your mission. Even if it has no -actual- effect on the story and is entirely an "They're over here, helping where we can't see them!" would flesh things out a bit. Like. You meet Rion and have the option to send her and the rest of Jaheira's kids off to help the refugees. You never see it, you don't hear about it again, but it provides the explanation of that being how they're helping your cause. But, really, that's the problem of making a campaign setting with 100+ gods and half of them good. When something big happens you have to either come up with excuses for them to not be there so your character can be a hero, or you're left with the Avengers Conundrum of "Where were the Avengers when a Celestial started busting his way out of the planet in the Eternals movie?!" Like you'd think they'd at least drop a line or comment on there being a titanic dude's head sticking out of the surface and a hand practically reaching out of the atmosphere, right? It's why I tend to go with fewer gods in my settings, and weaker gods, too. [/QUOTE]
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