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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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<blockquote data-quote="Ruin Explorer" data-source="post: 9058611" data-attributes="member: 18"><p>I would imagine so. I don't mean to suggest Larian lack talent, either - they started with some and have acquired better and better writers as they went on. The reworking of DOS2 into the EE definitely made it significantly less depressing (as well as mitigating though not fixing a lot of issues in the last two acts).</p><p></p><p>But even as of the start of BG3 Early Access they were clearly coming in with "This is going to be so morally grey!!!", and this immediately caused a problem for them. Literally one of the first bits of major feedback they got from players, when the Early Access started was "Why are all my choices negative?" and "Why are all my companions jerks?", and they started changing stuff from there. Even when I started the "companions == jerks" issue was still ongoing, but like literally every content patch has mitigated or reduced it to the point where it's no longer an issue. They did say "Oh these companions are the meanest ones for Evil PCs, we wanted to use them because otherwise people would go with the nice ones always!", but that didn't really fly, because initially the level of jerkitude was off the scale and it doesn't really matter if you're Good or Evil, you don't usually want a party full of people who you want to slap, do you? < He said, looking meaningfully at Iron Bull, Anders, Sera, Sebastian, Carth and Minsc > As of the final EA patch there were still a few places where you inexplicably only had bad choices despite there being a fairly obvious good choice that was also physically achievable, but they'd really cut down on that too. There were still some weird issues where Paladins (only introduced in that patch) were being labeled oathbreakers for no good reason (or vice-versa), but I expect they'll catch most of those - I won't play a Paladin on launch though because there were so many, and I expect it'll take quite a lot of time to work all those out.</p><p></p><p>I was pretty skeptical of BG3 for a long time, I must say, but as of the last few patches they've really pulled something special together, and whilst I expect it'll be horrifically buggy on launch, it'll also probably be the most "interactive" CRPG for a very, very long time, for better or worse, and has a staggering amount of stuff to do.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9058611, member: 18"] I would imagine so. I don't mean to suggest Larian lack talent, either - they started with some and have acquired better and better writers as they went on. The reworking of DOS2 into the EE definitely made it significantly less depressing (as well as mitigating though not fixing a lot of issues in the last two acts). But even as of the start of BG3 Early Access they were clearly coming in with "This is going to be so morally grey!!!", and this immediately caused a problem for them. Literally one of the first bits of major feedback they got from players, when the Early Access started was "Why are all my choices negative?" and "Why are all my companions jerks?", and they started changing stuff from there. Even when I started the "companions == jerks" issue was still ongoing, but like literally every content patch has mitigated or reduced it to the point where it's no longer an issue. They did say "Oh these companions are the meanest ones for Evil PCs, we wanted to use them because otherwise people would go with the nice ones always!", but that didn't really fly, because initially the level of jerkitude was off the scale and it doesn't really matter if you're Good or Evil, you don't usually want a party full of people who you want to slap, do you? < He said, looking meaningfully at Iron Bull, Anders, Sera, Sebastian, Carth and Minsc > As of the final EA patch there were still a few places where you inexplicably only had bad choices despite there being a fairly obvious good choice that was also physically achievable, but they'd really cut down on that too. There were still some weird issues where Paladins (only introduced in that patch) were being labeled oathbreakers for no good reason (or vice-versa), but I expect they'll catch most of those - I won't play a Paladin on launch though because there were so many, and I expect it'll take quite a lot of time to work all those out. I was pretty skeptical of BG3 for a long time, I must say, but as of the last few patches they've really pulled something special together, and whilst I expect it'll be horrifically buggy on launch, it'll also probably be the most "interactive" CRPG for a very, very long time, for better or worse, and has a staggering amount of stuff to do. [/QUOTE]
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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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