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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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<blockquote data-quote="Ruin Explorer" data-source="post: 9061657" data-attributes="member: 18"><p>Adventures though?</p><p></p><p>Not really. There's a real paucity of fan-created adventure stuff for those that isn't either:</p><p></p><p>A) A big conversion mod with a whole team trying to bring an older TES game (or similar) into a more modern engine and which is still unfinished.</p><p></p><p>B) A big conversion mod with a whole team that turned into a paid project which is it's own game and not a mod anymore (Enderal, for example).</p><p></p><p>C) An "adventure" which is like 90% dialogue/open-world travel, with barely any locations or the like, and maybe is of an "erotic" or borderline nature.</p><p></p><p></p><p>Both fail pretty reliably. Both failed with DOS2. The trouble is that the toolsets that are used are incredibly powerful, but also incredibly hard work to use.</p><p></p><p></p><p>Nah. The monetization was brief and incompetent (and that's ignoring the totally abortive first attempt which nearly destroyed modding for their games entirely), and further, the monetization didn't even include any actual adventures, just a moderate amount of fairly middling-quality items/houses/horse armour and some sort of "lifestyle" mods.</p><p></p><p>You can see a complete list <a href="https://en.uesp.net/wiki/Skyrim:Creation_Club" target="_blank">here</a> - they're all included for free in the "Anniversary edition", which is itself free for anyone who had the Special Edition, which was itself free for anyone who bought the original game and most (all?) of the DLC.</p><p></p><p>EDIT - Also Creation Engine games have been getting harder and harder to make content for. One famous modder (I forget who) stated that it was "ten times" harder to script anything involving NPCs (so any adventure) for FO4 than it was for Skyrim, which was itself vastly harder to do that stuff in than Oblivion. One dreads to think how hard serious modding will be for Starfield, though it won't matter until the mod tools come out, if they come out (you can only do very superficial stuff before then).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9061657, member: 18"] Adventures though? Not really. There's a real paucity of fan-created adventure stuff for those that isn't either: A) A big conversion mod with a whole team trying to bring an older TES game (or similar) into a more modern engine and which is still unfinished. B) A big conversion mod with a whole team that turned into a paid project which is it's own game and not a mod anymore (Enderal, for example). C) An "adventure" which is like 90% dialogue/open-world travel, with barely any locations or the like, and maybe is of an "erotic" or borderline nature. Both fail pretty reliably. Both failed with DOS2. The trouble is that the toolsets that are used are incredibly powerful, but also incredibly hard work to use. Nah. The monetization was brief and incompetent (and that's ignoring the totally abortive first attempt which nearly destroyed modding for their games entirely), and further, the monetization didn't even include any actual adventures, just a moderate amount of fairly middling-quality items/houses/horse armour and some sort of "lifestyle" mods. You can see a complete list [URL='https://en.uesp.net/wiki/Skyrim:Creation_Club']here[/URL] - they're all included for free in the "Anniversary edition", which is itself free for anyone who had the Special Edition, which was itself free for anyone who bought the original game and most (all?) of the DLC. EDIT - Also Creation Engine games have been getting harder and harder to make content for. One famous modder (I forget who) stated that it was "ten times" harder to script anything involving NPCs (so any adventure) for FO4 than it was for Skyrim, which was itself vastly harder to do that stuff in than Oblivion. One dreads to think how hard serious modding will be for Starfield, though it won't matter until the mod tools come out, if they come out (you can only do very superficial stuff before then). [/QUOTE]
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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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