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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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<blockquote data-quote="Ruin Explorer" data-source="post: 9064132" data-attributes="member: 18"><p>Yeah just to add to what [USER=6910340]@Burnside[/USER], BG3 is a game that presents you with a lot of morally-grey or evil options, but it also consistently presents you with good or kind options.</p><p></p><p>This is different to say, DOS2, which quite often had just morally grey options on offer, even the "nicest" option was often one that backfired or had bad consequences.</p><p></p><p>Note this wasn't true in the earlier days of Early Access - back then there were quite a lot of places where it was just morally-grey stuff, but there was a massive backlash against that in the feedback from people in EA, and it changed over the course of EA. The same is also true of the companions - all of them were huge jerks in early EA, to the point where they were tiresome, but that changed, and now they're generally more reactive to how you treat them, or have increasingly-evident reasons for their behaviour (one character acts very tough and pushy and didactic, but it becomes clear they're mostly young, alone for the first time, and afraid, for example).</p><p></p><p>And from what was said at the most recent (and presumably final) Panel From Hell, you'll be able to influence the behaviour of your companions significantly, for better or ill.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9064132, member: 18"] Yeah just to add to what [USER=6910340]@Burnside[/USER], BG3 is a game that presents you with a lot of morally-grey or evil options, but it also consistently presents you with good or kind options. This is different to say, DOS2, which quite often had just morally grey options on offer, even the "nicest" option was often one that backfired or had bad consequences. Note this wasn't true in the earlier days of Early Access - back then there were quite a lot of places where it was just morally-grey stuff, but there was a massive backlash against that in the feedback from people in EA, and it changed over the course of EA. The same is also true of the companions - all of them were huge jerks in early EA, to the point where they were tiresome, but that changed, and now they're generally more reactive to how you treat them, or have increasingly-evident reasons for their behaviour (one character acts very tough and pushy and didactic, but it becomes clear they're mostly young, alone for the first time, and afraid, for example). And from what was said at the most recent (and presumably final) Panel From Hell, you'll be able to influence the behaviour of your companions significantly, for better or ill. [/QUOTE]
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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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