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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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<blockquote data-quote="Ruin Explorer" data-source="post: 9078945" data-attributes="member: 18"><p>I think she's some kind of serious magical shapeshifter rather than merely a changeling, but I guess we shall see.</p><p></p><p>I don't think Paradox could afford to be influenced by it. They're struggling hard to get Bloodlines 2 out the door, and had a revenue of under $200m p/a in 2022 despite a large number of revenue streams. They also don't have a studio with experience making this kind of game on this kind of scale. The closest they have is Harebrained Schemes, who have made CRPGs and turn-based tactical games (and are indeed releasing The Lamplighter's League later this year), who are cool, but distinctly an AA studio, and would need to grow a lot to become an AAA studio.</p><p></p><p>Also the main lesson that I think only Larian even could have learned, because most American, British and even Japanese companies are too arrogant in this regard is: HIRE GOOD WRITERS. KEEP HIRING MORE.</p><p></p><p>Larian got repeatedly hit in the face with a lot of feedback that, despite making good games, they didn't have good writers. And rightly so. DOS1 is basically like a teenage boy with a poor sense of humour trying to emulate Pratchett, and writing in a foreign language before even more of the humour is lost in translation. DOS2 was like that boy a few years later, trying to emulate Joe Abercrombie or someone instead, but with essentially the same issues. But something very interesting happened after/during DOS2, which is that Larian actually took some of this criticism on board, rather than merely getting defensive about its precious writers (as again almost any American, British or Japanese studio would), and frantically started hiring the best English-language writers it could find, and setting up studios in English-language countries where they could work (principally Dublin in Ireland and Guildford in the UK).</p><p></p><p>I was very surprised by this, because I assumed Swen et al would react the same way as others to criticism of the writing, but they didn't. Instead they hired good people, and kept hiring them. And now we have a game which, at this point at least, looks to have peak-Bioware level companion and plot writing (and hopefully major NPC writing - the minor NPCs are not quite up to peak Bioware standards imho).</p><p></p><p>It also illustrate a fundamentally different mindset to most companies, where writers are seen as either:</p><p></p><p>A) Block of specific individuals who are "special" and only to be added to extremely grudgingly (this notably also tends to mean they are mostly white, male, and aging, which narrows the potential perspectives).</p><p></p><p>or</p><p></p><p>B) A bunch of disposable hacks, most of whom are to be fired as soon as the main writing on a game is done. This even can happen to pretty famous writers and then of course games often need later-on re-writes but they fired most/all of the writing team...</p><p></p><p>You could contrast Larian strongly with, for example, Bethesda, who have basically the same <em>dire</em> writing team for decades, showing no signs of improvement or positive change over that time - in fact on the contrary, lore, the one place where they were once very strong, seems to be weakening, with the only faint hope for Starfield being that Will Shen, who wrote the least-worst (but still pretty mid) content for Fallout 4 (Far Harbour) being the main quest guy. He's been at Bethesda since 2009, though, and has been involved in every badly-written game they've put out since. As have the others. Particularly worrying is that Emil Pagliarulo is game director, a man who has never been involved with anything that couldn't be summarized accurately as "hack", storyline-wise, despite decades in the industry and tons of credits. And that's by the very low standards of videogames.</p><p></p><p>(Anyone who disagrees that FO3 is badly written/plotted - and by extension FO4, which has essentially just a trope-ier, even more manipulative and lazier version of the same exact plot - should probably watch Hbomberguy's wonderful video on FO3 <a href="https://youtu.be/mLJ1gyIzg78" target="_blank">here</a>, and the constrasting video on FO:NV <a href="https://youtu.be/gzF7aHxk4Y4" target="_blank">here</a>.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9078945, member: 18"] I think she's some kind of serious magical shapeshifter rather than merely a changeling, but I guess we shall see. I don't think Paradox could afford to be influenced by it. They're struggling hard to get Bloodlines 2 out the door, and had a revenue of under $200m p/a in 2022 despite a large number of revenue streams. They also don't have a studio with experience making this kind of game on this kind of scale. The closest they have is Harebrained Schemes, who have made CRPGs and turn-based tactical games (and are indeed releasing The Lamplighter's League later this year), who are cool, but distinctly an AA studio, and would need to grow a lot to become an AAA studio. Also the main lesson that I think only Larian even could have learned, because most American, British and even Japanese companies are too arrogant in this regard is: HIRE GOOD WRITERS. KEEP HIRING MORE. Larian got repeatedly hit in the face with a lot of feedback that, despite making good games, they didn't have good writers. And rightly so. DOS1 is basically like a teenage boy with a poor sense of humour trying to emulate Pratchett, and writing in a foreign language before even more of the humour is lost in translation. DOS2 was like that boy a few years later, trying to emulate Joe Abercrombie or someone instead, but with essentially the same issues. But something very interesting happened after/during DOS2, which is that Larian actually took some of this criticism on board, rather than merely getting defensive about its precious writers (as again almost any American, British or Japanese studio would), and frantically started hiring the best English-language writers it could find, and setting up studios in English-language countries where they could work (principally Dublin in Ireland and Guildford in the UK). I was very surprised by this, because I assumed Swen et al would react the same way as others to criticism of the writing, but they didn't. Instead they hired good people, and kept hiring them. And now we have a game which, at this point at least, looks to have peak-Bioware level companion and plot writing (and hopefully major NPC writing - the minor NPCs are not quite up to peak Bioware standards imho). It also illustrate a fundamentally different mindset to most companies, where writers are seen as either: A) Block of specific individuals who are "special" and only to be added to extremely grudgingly (this notably also tends to mean they are mostly white, male, and aging, which narrows the potential perspectives). or B) A bunch of disposable hacks, most of whom are to be fired as soon as the main writing on a game is done. This even can happen to pretty famous writers and then of course games often need later-on re-writes but they fired most/all of the writing team... You could contrast Larian strongly with, for example, Bethesda, who have basically the same [I]dire[/I] writing team for decades, showing no signs of improvement or positive change over that time - in fact on the contrary, lore, the one place where they were once very strong, seems to be weakening, with the only faint hope for Starfield being that Will Shen, who wrote the least-worst (but still pretty mid) content for Fallout 4 (Far Harbour) being the main quest guy. He's been at Bethesda since 2009, though, and has been involved in every badly-written game they've put out since. As have the others. Particularly worrying is that Emil Pagliarulo is game director, a man who has never been involved with anything that couldn't be summarized accurately as "hack", storyline-wise, despite decades in the industry and tons of credits. And that's by the very low standards of videogames. (Anyone who disagrees that FO3 is badly written/plotted - and by extension FO4, which has essentially just a trope-ier, even more manipulative and lazier version of the same exact plot - should probably watch Hbomberguy's wonderful video on FO3 [URL='https://youtu.be/mLJ1gyIzg78']here[/URL], and the constrasting video on FO:NV [URL='https://youtu.be/gzF7aHxk4Y4']here[/URL].) [/QUOTE]
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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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