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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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<blockquote data-quote="Ruin Explorer" data-source="post: 9079782" data-attributes="member: 18"><p>I mean, what non-Japanese AAA RPG has ever released "when it was ready"? I guess arguably some Bioware ones, but the last one you could say that about was DAI in 2015, and it wasn't true of DA2 before that, and arguably untrue of ME3.</p><p></p><p>So I'm not too worried myself. I think it's clear they weren't as ready as they thought they were, but I also think it's a bit doomer-ist to see this as much more than a "WHOOPS!"-type deal where they thought they could easily launch a month ahead, and it turns out they could barely launch a month ahead.</p><p></p><p>Also to be clear, I expect BG3 to be extremely bug-filled, just significantly less of a disaster than DOS2 (which had it all, tons of primary-quest blocking bugs, mid/side quests just failing to progress for no reason, save deletion bugs, and so on, at launch). I think we're still probably going to be looking at a situation better than the average RPG, but anyone who thinks a game that's basically the size of <em>all three</em> ME or DA games put together is not going to have a lot of bugs is dreaming.</p><p></p><p>Unfortunately a lot of people on the BG3 reddit are absolutely dreaming. There's people saying stuff like "Well if it has even one progression-stopping bug, I will feel betrayed!" and it's like, save it for the stage, diva. It's going to have at least a couple of those later on, the question is more how common will they be and how quickly will Larian address them.</p><p></p><p>Swen has talked a lot about wanting his team to be able to take a break after BG3, but like, let's hope he realizes that can't really happen for the programming team for likely another few weeks, maybe months, because they are going to discover a lot of bugs that need fixing. A lot.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9079782, member: 18"] I mean, what non-Japanese AAA RPG has ever released "when it was ready"? I guess arguably some Bioware ones, but the last one you could say that about was DAI in 2015, and it wasn't true of DA2 before that, and arguably untrue of ME3. So I'm not too worried myself. I think it's clear they weren't as ready as they thought they were, but I also think it's a bit doomer-ist to see this as much more than a "WHOOPS!"-type deal where they thought they could easily launch a month ahead, and it turns out they could barely launch a month ahead. Also to be clear, I expect BG3 to be extremely bug-filled, just significantly less of a disaster than DOS2 (which had it all, tons of primary-quest blocking bugs, mid/side quests just failing to progress for no reason, save deletion bugs, and so on, at launch). I think we're still probably going to be looking at a situation better than the average RPG, but anyone who thinks a game that's basically the size of [I]all three[/I] ME or DA games put together is not going to have a lot of bugs is dreaming. Unfortunately a lot of people on the BG3 reddit are absolutely dreaming. There's people saying stuff like "Well if it has even one progression-stopping bug, I will feel betrayed!" and it's like, save it for the stage, diva. It's going to have at least a couple of those later on, the question is more how common will they be and how quickly will Larian address them. Swen has talked a lot about wanting his team to be able to take a break after BG3, but like, let's hope he realizes that can't really happen for the programming team for likely another few weeks, maybe months, because they are going to discover a lot of bugs that need fixing. A lot. [/QUOTE]
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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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