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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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<blockquote data-quote="Ruin Explorer" data-source="post: 9083364" data-attributes="member: 18"><p>Yes that is exactly what I am assuming. Not without reason though. When BG3's Early Access started, it was basically just DOS2 with some D&D rules.</p><p></p><p>The combat was a huge mess of wildly overpowered surface effects and exploding barrels and so on. It didn't feel like D&D at all, especially as even the lowliest archer seemed to have a huge supply of special surface-creating arrows.</p><p></p><p>The companion characters were all total jerks, just basically unfriendly and difficult to get along with. Shadowheart was kind of the worst, making Morrigan look like an amateur when it comes to "disapproves".</p><p></p><p>At least outside the town, pretty much every single situation where you could choose what to do, the choice was between bad and bad. Just absolutely grey stuff. Kill everyone because you did this, or kill everyone because you didn't do that.</p><p></p><p>They hadn't learned that DOS2 was excessively dark to the point of being juvenile. They hadn't learned that DOS2 made wildly excessive use of surfaces and exploding barrels and so on (something a lot of people realized when the replayed DOS2 recently). They hadn't learned or even really considered that D&D might warrant a different tone.</p><p></p><p>Combine this with the fact that Swen absolutely loves the over-the-top grimdark tone and murder murder murder stuff - he's said as much recently more than once, and I think it's a fairly safe assumption that the moment they go back to Rivellon, it's going to turn into absolute teenage goth nonsense instantly. Further, the fact that I think Swen recently implied DOS2 had a better combat system than BG3 shows a profound inability to learn - DOS2's combat system was absolute junk and significantly less tactical than BG3. </p><p></p><p>Again, it's not that I don't think some people won't like that, nor that they won't tell some good stories within that (but a lot more bad ones), but I really don't expect it'll be some sort of masterwork.</p><p></p><p></p><p>From a recent video it looks like Larian might be taking some high-level class/subclass abilities and putting them at level 11/12. For example, it seems like Open Hand Monks might get Quivering Palm (normally 17th) and Druids might get even get Archdruid (though that latter could just be an overstatement).</p><p></p><p>So I think any Valor vs Sword vs Lore discussions will unfortunately not be resolved until tomorrow when we see what they actually get. Even then Larian probably won't let us "look ahead", so there may be some respecs in our futures as we find out what abilities subclasses actually gain.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9083364, member: 18"] Yes that is exactly what I am assuming. Not without reason though. When BG3's Early Access started, it was basically just DOS2 with some D&D rules. The combat was a huge mess of wildly overpowered surface effects and exploding barrels and so on. It didn't feel like D&D at all, especially as even the lowliest archer seemed to have a huge supply of special surface-creating arrows. The companion characters were all total jerks, just basically unfriendly and difficult to get along with. Shadowheart was kind of the worst, making Morrigan look like an amateur when it comes to "disapproves". At least outside the town, pretty much every single situation where you could choose what to do, the choice was between bad and bad. Just absolutely grey stuff. Kill everyone because you did this, or kill everyone because you didn't do that. They hadn't learned that DOS2 was excessively dark to the point of being juvenile. They hadn't learned that DOS2 made wildly excessive use of surfaces and exploding barrels and so on (something a lot of people realized when the replayed DOS2 recently). They hadn't learned or even really considered that D&D might warrant a different tone. Combine this with the fact that Swen absolutely loves the over-the-top grimdark tone and murder murder murder stuff - he's said as much recently more than once, and I think it's a fairly safe assumption that the moment they go back to Rivellon, it's going to turn into absolute teenage goth nonsense instantly. Further, the fact that I think Swen recently implied DOS2 had a better combat system than BG3 shows a profound inability to learn - DOS2's combat system was absolute junk and significantly less tactical than BG3. Again, it's not that I don't think some people won't like that, nor that they won't tell some good stories within that (but a lot more bad ones), but I really don't expect it'll be some sort of masterwork. From a recent video it looks like Larian might be taking some high-level class/subclass abilities and putting them at level 11/12. For example, it seems like Open Hand Monks might get Quivering Palm (normally 17th) and Druids might get even get Archdruid (though that latter could just be an overstatement). So I think any Valor vs Sword vs Lore discussions will unfortunately not be resolved until tomorrow when we see what they actually get. Even then Larian probably won't let us "look ahead", so there may be some respecs in our futures as we find out what abilities subclasses actually gain. [/QUOTE]
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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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