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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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<blockquote data-quote="Ruin Explorer" data-source="post: 9083480" data-attributes="member: 18"><p>You really do. A weapon that's 2 levels higher can easily do double the damage (or 80-90% more) of what you have - at least when I played, and I don't think they changed that. There were mods that changed it though. At 3 levels higher, if you don't upgrade, you're absolutely stuffed. That's totally abnormal for a CRPG and completely normal for an MMORPG or Diablo-type ARPG. I'd reinstall it and take screenshots (because the wiki is borked) but it's 59 GB and my internet is not fast (which will be great fun tomorrow trying to download 122 GB!).</p><p></p><p></p><p>In terms of level/equipment upgrade? Absolutely it 100% it <em>is</em> a Diablo or a WoW. In terms of how often you are forced to upgrade over time played? It might be slightly less extreme, but then you also have four characters do deal with, so not really, and either way it's more extreme than any other CRPG by a long margin, and further it conflicts strongly with the immersive sim, "do it your own way" and role-playing-heavy orientations of the game.</p><p></p><p>In the defense of DOS2 I will say it was a fad that was hitting gaming at the time. The Witcher 3 was also infected by it, but patched repeatedly to make it less of an issue. Even Cyberpunk 2077 kind of has the issue, but loot is so wildly abundant in that that it's not a big problem - I notice the Phantom Liberty expansion is explicitly going to delete that element though and make it more about the right tool for the right job.</p><p></p><p>A number of games have done this, actually - Ghost Recon: Breakpoint launched with a Diablo-style colour-coded "constant upgrade" sort of loot system, but after a few months patched in an optional system where there was no strict loot upgrading, and guns did specific things and specific amounts of damage.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9083480, member: 18"] You really do. A weapon that's 2 levels higher can easily do double the damage (or 80-90% more) of what you have - at least when I played, and I don't think they changed that. There were mods that changed it though. At 3 levels higher, if you don't upgrade, you're absolutely stuffed. That's totally abnormal for a CRPG and completely normal for an MMORPG or Diablo-type ARPG. I'd reinstall it and take screenshots (because the wiki is borked) but it's 59 GB and my internet is not fast (which will be great fun tomorrow trying to download 122 GB!). In terms of level/equipment upgrade? Absolutely it 100% it [I]is[/I] a Diablo or a WoW. In terms of how often you are forced to upgrade over time played? It might be slightly less extreme, but then you also have four characters do deal with, so not really, and either way it's more extreme than any other CRPG by a long margin, and further it conflicts strongly with the immersive sim, "do it your own way" and role-playing-heavy orientations of the game. In the defense of DOS2 I will say it was a fad that was hitting gaming at the time. The Witcher 3 was also infected by it, but patched repeatedly to make it less of an issue. Even Cyberpunk 2077 kind of has the issue, but loot is so wildly abundant in that that it's not a big problem - I notice the Phantom Liberty expansion is explicitly going to delete that element though and make it more about the right tool for the right job. A number of games have done this, actually - Ghost Recon: Breakpoint launched with a Diablo-style colour-coded "constant upgrade" sort of loot system, but after a few months patched in an optional system where there was no strict loot upgrading, and guns did specific things and specific amounts of damage. [/QUOTE]
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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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