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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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<blockquote data-quote="Ruin Explorer" data-source="post: 9083807" data-attributes="member: 18"><p>They're situationally useful, depending on the makeup of your party and the types of encounters you're dealing with.</p><p></p><p>The issue 5E has is that most healing in combat is typically useless above about level 3-4 except for yoyoing, very much by design and intentionally, whether we like it or not. You can't add HP even anywhere near as fast as even one enemy can take them away. This is hugely different to most videogames which involve healing, where you can typically outmatch the ability of enemies to take HP away.</p><p></p><p>Heal changes that, but that's a 6th-level spell, and you at get 1 cast per Long Rest of that until level 19.</p><p></p><p>So the role healers serve in 5E is twofold:</p><p></p><p>1) Yoyoing frontliners or people with a lot of juice back up. They'll probably go down again, but if they have a high AC or manage to pull back and operate from range, maybe not.</p><p></p><p>2) Extending the endurance of the party. In general, a spell slot employed offensively is probably going to save you more HP in the longer run than healing after the fact, but that's not something you can rely on, so healing after the fact can help make up for failure to use spell slots offensively, or for non-combat or unexpected damage.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9083807, member: 18"] They're situationally useful, depending on the makeup of your party and the types of encounters you're dealing with. The issue 5E has is that most healing in combat is typically useless above about level 3-4 except for yoyoing, very much by design and intentionally, whether we like it or not. You can't add HP even anywhere near as fast as even one enemy can take them away. This is hugely different to most videogames which involve healing, where you can typically outmatch the ability of enemies to take HP away. Heal changes that, but that's a 6th-level spell, and you at get 1 cast per Long Rest of that until level 19. So the role healers serve in 5E is twofold: 1) Yoyoing frontliners or people with a lot of juice back up. They'll probably go down again, but if they have a high AC or manage to pull back and operate from range, maybe not. 2) Extending the endurance of the party. In general, a spell slot employed offensively is probably going to save you more HP in the longer run than healing after the fact, but that's not something you can rely on, so healing after the fact can help make up for failure to use spell slots offensively, or for non-combat or unexpected damage. [/QUOTE]
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Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more
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