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Baldur's Gate 3 won so many awards that it started to "affect development"
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<blockquote data-quote="Ruin Explorer" data-source="post: 9407417" data-attributes="member: 18"><p>Maybe you should try and get better endings lol? That you get bad ones doesn't make the game grimdark. That's like me saying ME2 is grimdark if I screwed up the suicide mission so bad even Shepard died.</p><p></p><p>I mean, that's simply not what PoE 2's ending says. In fact, it directly contradicts that, in most endings. I suggest you read the wiki page and don't stop at the first bit:</p><p></p><p>[URL unfurl="true"]https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_II:_Deadfire_endings[/URL]</p><p></p><p>Most of the endings are essentially "This artificial machine for reincarnating people was destroyed, which was only built a few thousand years ago, and now the world will need to find another way to kickstart reincarnation, fairly soon" (which might have been the plot of PoE3, had PoE2 not sold like 3 copies). That's world in peril, not world destroyed - and there's explicitly hope of success!</p><p></p><p>And some of the endings are more even more explicit, like "You broke this artificial machine which had destroyed a natural process, and now the very best minds in the world are making huge breakthroughs at fixing this" or "Yo the Rauatai are going to fix it".</p><p></p><p>With TOW, you simply got a bad version of that ending because you made some choices that didn't fit or didn't succeed at all the right checks. It's absolutely possible to get a "kick the corps out" ending and also have a bright and prosperous future for the colonies. I mean, you can look up how if you want - just Google "TOW best ending".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9407417, member: 18"] Maybe you should try and get better endings lol? That you get bad ones doesn't make the game grimdark. That's like me saying ME2 is grimdark if I screwed up the suicide mission so bad even Shepard died. I mean, that's simply not what PoE 2's ending says. In fact, it directly contradicts that, in most endings. I suggest you read the wiki page and don't stop at the first bit: [URL unfurl="true"]https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_II:_Deadfire_endings[/URL] Most of the endings are essentially "This artificial machine for reincarnating people was destroyed, which was only built a few thousand years ago, and now the world will need to find another way to kickstart reincarnation, fairly soon" (which might have been the plot of PoE3, had PoE2 not sold like 3 copies). That's world in peril, not world destroyed - and there's explicitly hope of success! And some of the endings are more even more explicit, like "You broke this artificial machine which had destroyed a natural process, and now the very best minds in the world are making huge breakthroughs at fixing this" or "Yo the Rauatai are going to fix it". With TOW, you simply got a bad version of that ending because you made some choices that didn't fit or didn't succeed at all the right checks. It's absolutely possible to get a "kick the corps out" ending and also have a bright and prosperous future for the colonies. I mean, you can look up how if you want - just Google "TOW best ending". [/QUOTE]
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Baldur's Gate 3 won so many awards that it started to "affect development"
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