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Baldur's Gate as an introduction to 2E
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<blockquote data-quote="kingius" data-source="post: 6252380" data-attributes="member: 85123"><p>Some spells are more effective than others. This is by design in earlier editions. It marks an expert player from a beginner, the learning of which parts of the system are important for surviving difficult encounters.</p><p></p><p>In early editions, spells like charm person are extremely effective and the duration can be very high (weeks in some cases). Later editions have really attacked these non-combat spells and the disease of balance has really infected them to the point that interesting options have been made weak (or dropped altogether). Baldurs gate is a fair representation of 2e rules. Hold person is a terrific spell, balanced by it only working on /people/, not undead or monsters.</p></blockquote><p></p>
[QUOTE="kingius, post: 6252380, member: 85123"] Some spells are more effective than others. This is by design in earlier editions. It marks an expert player from a beginner, the learning of which parts of the system are important for surviving difficult encounters. In early editions, spells like charm person are extremely effective and the duration can be very high (weeks in some cases). Later editions have really attacked these non-combat spells and the disease of balance has really infected them to the point that interesting options have been made weak (or dropped altogether). Baldurs gate is a fair representation of 2e rules. Hold person is a terrific spell, balanced by it only working on /people/, not undead or monsters. [/QUOTE]
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Baldur's Gate as an introduction to 2E
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