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Baldurs Gate CRPG as an intro to Descent into Avernus
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<blockquote data-quote="TheSword" data-source="post: 8772838" data-attributes="member: 6879661"><p><strong><u>Baalspawn</u></strong> </p><p></p><p>So to expand the idea, there are some elements that work well in a computer game that just don’t translate well to 5e TTRPG.</p><p></p><p>I definitely don’t want high power campaigning - that just shortens the lifespan of the campaign I find.</p><p></p><p>All PCs will be Baalspawn. However instead of getting 6 spell like abilities, they will get one 1st level spell after reaching Nashkel they can cast per day. I might make the spell improve in spell levels as chapters progress.</p><p></p><p>I will also have 5e healing - long rest/short rest be something that applies to Baalspawn healing. All other characters and NPCs heal with HD only.</p><p></p><p>Hopefully this will keep the Baalspawn fun but not OP</p></blockquote><p></p>
[QUOTE="TheSword, post: 8772838, member: 6879661"] [B][U]Baalspawn[/U][/B] So to expand the idea, there are some elements that work well in a computer game that just don’t translate well to 5e TTRPG. I definitely don’t want high power campaigning - that just shortens the lifespan of the campaign I find. All PCs will be Baalspawn. However instead of getting 6 spell like abilities, they will get one 1st level spell after reaching Nashkel they can cast per day. I might make the spell improve in spell levels as chapters progress. I will also have 5e healing - long rest/short rest be something that applies to Baalspawn healing. All other characters and NPCs heal with HD only. Hopefully this will keep the Baalspawn fun but not OP [/QUOTE]
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Baldurs Gate CRPG as an intro to Descent into Avernus
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