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Baldurs Gate CRPG as an intro to Descent into Avernus
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<blockquote data-quote="TheSword" data-source="post: 8772841" data-attributes="member: 6879661"><p><strong><u>Prologue</u></strong></p><p></p><p>I’ve no desire to have PCs killing rats, fetching bolts, and antidotes… in fact I intend to avoid fetching and carrying quests altogether where possible. So I’ve decided to replace this section with PC background work. Each PC will be given a mentor/friend/companion in the library fortress. A short conversation at the start of the first session can involve these friends providing aid or challenge, knowing that they need to prepare for the journey. They will be able to get a few low level scrolls, healing potions, weapons, and a few little bits through these interactions. The prologue will culminate with a single assassin fight with a few NPCs as a single encounter to illustrate the danger.</p><p></p><p>The Battle in the Woods with Gorion will then be narrated rather than played out in combat rounds… just as in the game. PCs have a habit of throwing themselves into combat and I don’t want a TPK with an overwhelming foe. There will no doubt be a “fly you fools choice” but hopefully this can send the message that this is a sandbox and not all foes will be level appropriate.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8772841, member: 6879661"] [B][U]Prologue[/U][/B] I’ve no desire to have PCs killing rats, fetching bolts, and antidotes… in fact I intend to avoid fetching and carrying quests altogether where possible. So I’ve decided to replace this section with PC background work. Each PC will be given a mentor/friend/companion in the library fortress. A short conversation at the start of the first session can involve these friends providing aid or challenge, knowing that they need to prepare for the journey. They will be able to get a few low level scrolls, healing potions, weapons, and a few little bits through these interactions. The prologue will culminate with a single assassin fight with a few NPCs as a single encounter to illustrate the danger. The Battle in the Woods with Gorion will then be narrated rather than played out in combat rounds… just as in the game. PCs have a habit of throwing themselves into combat and I don’t want a TPK with an overwhelming foe. There will no doubt be a “fly you fools choice” but hopefully this can send the message that this is a sandbox and not all foes will be level appropriate. [/QUOTE]
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Baldurs Gate CRPG as an intro to Descent into Avernus
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