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Baldur's Gate: Descent Into Avernus First Impressions
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<blockquote data-quote="Mercurius" data-source="post: 7805927" data-attributes="member: 59082"><p>I've always assumed that the main reason the lower levels are more played than higher levels is campaign attrition: While the vast majority of campaigns start at low levels, the higher you go the more campaigns fizzle away or end abruptly. </p><p></p><p>So it isn't as much that high level play is less fun, just that few campaigns actually reach that point. And of course most people enjoy playing characters that they started at low levels; if I create a 10th level character I'm less likely to be "bonded" to it than one I played from 1st level (or at least 3rd, which seems a common starting point).</p><p></p><p>That said, I'd love to see a high level campaign that offers suggestions for a "speed-through" of the lower levels, with the campaign proper really getting going around 10th level. So if the campaign starts at 3rd level, you advance 1 level per session until 10th, the campaign can be at 10th level on session 8. So the first seven sessions can be seen almost as a prelude and build-up to the big events of level 10 and beyond. </p><p></p><p>To me this would be a good way to combine the best of both worlds: still include some lower level play, but make the focus on 10-20.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7805927, member: 59082"] I've always assumed that the main reason the lower levels are more played than higher levels is campaign attrition: While the vast majority of campaigns start at low levels, the higher you go the more campaigns fizzle away or end abruptly. So it isn't as much that high level play is less fun, just that few campaigns actually reach that point. And of course most people enjoy playing characters that they started at low levels; if I create a 10th level character I'm less likely to be "bonded" to it than one I played from 1st level (or at least 3rd, which seems a common starting point). That said, I'd love to see a high level campaign that offers suggestions for a "speed-through" of the lower levels, with the campaign proper really getting going around 10th level. So if the campaign starts at 3rd level, you advance 1 level per session until 10th, the campaign can be at 10th level on session 8. So the first seven sessions can be seen almost as a prelude and build-up to the big events of level 10 and beyond. To me this would be a good way to combine the best of both worlds: still include some lower level play, but make the focus on 10-20. [/QUOTE]
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