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Baldur's Gate: Descent Into Avernus First Impressions
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<blockquote data-quote="Jacob Lewis" data-source="post: 7806255" data-attributes="member: 6667921"><p>I don't understand why you think you can't do that yourself. You can adjust the encounters so the challenges will scale suitably to whatever level you wish to start your group. Or just skip those parts and get to the "good stuff", whatever you decide that is. </p><p></p><p>But don't assume everyone shares your complaints. You might be tired of starting at level 1 after playing so many of these adventures. But a younger group may still find it meaningful and enjoyable. </p><p></p><p>The modules are (should be) written so that a less experienced group can run things as written, trusting that more experienced players/DMs can adjust things to taste. This is a big part of why 5e is so successful.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7806255, member: 6667921"] I don't understand why you think you can't do that yourself. You can adjust the encounters so the challenges will scale suitably to whatever level you wish to start your group. Or just skip those parts and get to the "good stuff", whatever you decide that is. But don't assume everyone shares your complaints. You might be tired of starting at level 1 after playing so many of these adventures. But a younger group may still find it meaningful and enjoyable. The modules are (should be) written so that a less experienced group can run things as written, trusting that more experienced players/DMs can adjust things to taste. This is a big part of why 5e is so successful. [/QUOTE]
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Baldur's Gate: Descent Into Avernus First Impressions
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