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General Tabletop Discussion
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Baldur's Gate has great companion character arcs. Are such things possible or even desirable in published adventure paths?
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<blockquote data-quote="CreamCloud0" data-source="post: 9172648" data-attributes="member: 7034710"><p>i think in the same way that no matter how many story beats you write in you can't properly dictate in the module how an adventure will play out due to the player's decisions and how they influence events you can't properly dictate how a NPC will develop, you have no idea what events they will be exposed to and how the PCs will interact with them.</p><p></p><p>it's the classic thing between videogames vs TTRPGs, the videogame ultimately has a more limited set of paths the adventure ultimately <em>will</em> follow in one way or another, so can model character arcs to fit those paths more closely but TTRPGs can go in literally any direction and each playthrough even through the same module is a unique story that can turn out entirely differently, between campaigns the same character might become an ally, an enemy, a baker, the guard captain, leave the city, die horribly, die peacefully, i could literally go on forever...</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9172648, member: 7034710"] i think in the same way that no matter how many story beats you write in you can't properly dictate in the module how an adventure will play out due to the player's decisions and how they influence events you can't properly dictate how a NPC will develop, you have no idea what events they will be exposed to and how the PCs will interact with them. it's the classic thing between videogames vs TTRPGs, the videogame ultimately has a more limited set of paths the adventure ultimately [I]will[/I] follow in one way or another, so can model character arcs to fit those paths more closely but TTRPGs can go in literally any direction and each playthrough even through the same module is a unique story that can turn out entirely differently, between campaigns the same character might become an ally, an enemy, a baker, the guard captain, leave the city, die horribly, die peacefully, i could literally go on forever... [/QUOTE]
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General Tabletop Discussion
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Baldur's Gate has great companion character arcs. Are such things possible or even desirable in published adventure paths?
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