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General Tabletop Discussion
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Baldur's Gate has great companion character arcs. Are such things possible or even desirable in published adventure paths?
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<blockquote data-quote="Kurotowa" data-source="post: 9172943" data-attributes="member: 27957"><p>Yes and no.</p><p></p><p>Yes, there's room in a campaign to have a story arc focusing on an NPC the players have grown to care about. Helping a friend, seeing them succeed at a major goal or resolve their issues, can be very fulfilling. No, it's not something a published adventure path can do easily, because of how bloody unpredictable it is <em>which</em> NPCs the players will decide to care about.</p><p></p><p>Seriously, everyone has stories about the time the players decided they all hated a major plot NPC that was supposed to be an ally, and everyone has stories of the time the party universally agreed to adopt a random minor NPC that had a quirk that was endearing. Maybe a specific DM can get good at reading their particular group, but a published adventure has no way to predict or engineer which NPCs the party will care about enough to want to participate in an arc focused on them.</p><p></p><p>Baldur's Gate 3 can pull the trick of having a team of writers spending years creating side plot for every major NPC, crammed inside a bottomless digital box so that the player can follow the ones they want and ignore the ones they don't. A published adventure doesn't have the budget or the page count to do that. Not as any more than short stubs. It isn't until you go out the other side to a DM creating it all as they go along that they can respond to the players directly enough to have appropriately tailored NPC sidequests.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9172943, member: 27957"] Yes and no. Yes, there's room in a campaign to have a story arc focusing on an NPC the players have grown to care about. Helping a friend, seeing them succeed at a major goal or resolve their issues, can be very fulfilling. No, it's not something a published adventure path can do easily, because of how bloody unpredictable it is [I]which[/I] NPCs the players will decide to care about. Seriously, everyone has stories about the time the players decided they all hated a major plot NPC that was supposed to be an ally, and everyone has stories of the time the party universally agreed to adopt a random minor NPC that had a quirk that was endearing. Maybe a specific DM can get good at reading their particular group, but a published adventure has no way to predict or engineer which NPCs the party will care about enough to want to participate in an arc focused on them. Baldur's Gate 3 can pull the trick of having a team of writers spending years creating side plot for every major NPC, crammed inside a bottomless digital box so that the player can follow the ones they want and ignore the ones they don't. A published adventure doesn't have the budget or the page count to do that. Not as any more than short stubs. It isn't until you go out the other side to a DM creating it all as they go along that they can respond to the players directly enough to have appropriately tailored NPC sidequests. [/QUOTE]
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Baldur's Gate has great companion character arcs. Are such things possible or even desirable in published adventure paths?
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