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General Tabletop Discussion
*Dungeons & Dragons
Baldur's Gate has great companion character arcs. Are such things possible or even desirable in published adventure paths?
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<blockquote data-quote="Tazawa" data-source="post: 9173081" data-attributes="member: 11334"><p>I think it is a very interesting idea when applied to a specific structure.</p><p></p><p>It could be very effective in a single or two-player campaign when using sidekicks for additional members of the party. The player would be able to select their companions from a number of possible sidekicks, who would have different motivations (and adventure hooks).</p><p></p><p>It could be structured very much like BG3, with the player controlling the sidekicks in combat and exploration, but the DM controlling the interactions. Decisions the player makes could influence how the sidekicks develop and change, with decision points that could change the sidekick’s traits and stat blocks.</p><p></p><p>Solo player games are an area that hasn’t been highly supported in the past, but there is likely a group of people who should be interested. One nice thing about doing this type of adventure is that the player’s back story can be more closely integrated into the backstories of the sidekicks.</p><p></p><p>Could existing adventures be modified this way? Could you start as a solo adventurer in Out of the Abyss and select who you are going to break out of prison with? Could you start Call of the Netherdeep as a member of the rival party?</p></blockquote><p></p>
[QUOTE="Tazawa, post: 9173081, member: 11334"] I think it is a very interesting idea when applied to a specific structure. It could be very effective in a single or two-player campaign when using sidekicks for additional members of the party. The player would be able to select their companions from a number of possible sidekicks, who would have different motivations (and adventure hooks). It could be structured very much like BG3, with the player controlling the sidekicks in combat and exploration, but the DM controlling the interactions. Decisions the player makes could influence how the sidekicks develop and change, with decision points that could change the sidekick’s traits and stat blocks. Solo player games are an area that hasn’t been highly supported in the past, but there is likely a group of people who should be interested. One nice thing about doing this type of adventure is that the player’s back story can be more closely integrated into the backstories of the sidekicks. Could existing adventures be modified this way? Could you start as a solo adventurer in Out of the Abyss and select who you are going to break out of prison with? Could you start Call of the Netherdeep as a member of the rival party? [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Baldur's Gate has great companion character arcs. Are such things possible or even desirable in published adventure paths?
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