Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Baldur's Gate has great companion character arcs. Are such things possible or even desirable in published adventure paths?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9173483" data-attributes="member: 6790260"><p>Possible? Probably--depends on the writer, of course.</p><p></p><p>Desirable? Potentially--depends on the group.</p><p></p><p>It's...hard to really say anything more than that. A good writer can make NPC stories quite compelling, especially if those stories actually react to the choices the players make. That can be quite hard; BG3 gets away with more than many tabletop GMs could because there are restrained choice points and fixed dialogue options. However, it's still <em>theoretically</em> possible that a good writer, composing an overall compelling journey, could include NPCs that are just genuinely really well-written and interesting, with enough advice and support for GMs that the players can go pretty far afield without "breaking" the good writing of the characters.</p><p></p><p>However, even with all that, some groups just don't care about NPCs. I'm not the kind of GM that can run stuff for groups like that, but I know they exist. Some players chafe at the knowledge their future is even minimally pre-determined. Some delight in forcing things off the rails, whether or not there even <em>are</em> rails (like cats with objects near the edge of a table). Some appreciate good writing, but don't find NPC interactions that compelling. Etc.</p><p></p><p>I'm dead certain that there are groups out there that would love this. I'm also certain that this could be used to bring some new folks into the hobby. The problem is, would the folks interested be enough to achieve critical mass? That's the real sticking point.</p><p></p><p>Branching off of [USER=29398]@Lanefan[/USER]'s answer, I suspect the best thing to do is to write several such NPCs...and have them be genuinely optional as "companions," but with a divergent story if they <em>aren't</em> recruited. E.g., to use his Little Joe the Fighting Farmboy example, perhaps LJ joining the party means the players get to shape how this nascent godling develops--but if they <em>don't</em>, then there's a whole different path where now they have to <em>convince</em> an incipient god to support them. If they <em>do</em>, this period is instead an effort to help LJ get the power he needs to do something plot-important. The recruitment path results in a deity naturally inclined toward the players' interests, possibly even toward the alignment(s) of the PCs that he looked up to or who he feels "helped" him (note that this doesn't have to mean those who were <em>nicest</em> to him--perhaps the party teaches him to "toughen up" and he values that lesson.) The non-recruitment path results in a deity skeptical of the party, remembering how they overlooked him in the past--one who might be naturally unwilling to help them with what they need, but who has earned his power all by himself, thus needing convincing, not enhancing.</p><p></p><p>Such things are gonna be <em>doubly</em> tricky, since they effectively require you to write two different, parallel, more-or-less-equally well-written stories, when just one is already a tall order, but it again theoretically can be done.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9173483, member: 6790260"] Possible? Probably--depends on the writer, of course. Desirable? Potentially--depends on the group. It's...hard to really say anything more than that. A good writer can make NPC stories quite compelling, especially if those stories actually react to the choices the players make. That can be quite hard; BG3 gets away with more than many tabletop GMs could because there are restrained choice points and fixed dialogue options. However, it's still [I]theoretically[/I] possible that a good writer, composing an overall compelling journey, could include NPCs that are just genuinely really well-written and interesting, with enough advice and support for GMs that the players can go pretty far afield without "breaking" the good writing of the characters. However, even with all that, some groups just don't care about NPCs. I'm not the kind of GM that can run stuff for groups like that, but I know they exist. Some players chafe at the knowledge their future is even minimally pre-determined. Some delight in forcing things off the rails, whether or not there even [I]are[/I] rails (like cats with objects near the edge of a table). Some appreciate good writing, but don't find NPC interactions that compelling. Etc. I'm dead certain that there are groups out there that would love this. I'm also certain that this could be used to bring some new folks into the hobby. The problem is, would the folks interested be enough to achieve critical mass? That's the real sticking point. Branching off of [USER=29398]@Lanefan[/USER]'s answer, I suspect the best thing to do is to write several such NPCs...and have them be genuinely optional as "companions," but with a divergent story if they [I]aren't[/I] recruited. E.g., to use his Little Joe the Fighting Farmboy example, perhaps LJ joining the party means the players get to shape how this nascent godling develops--but if they [I]don't[/I], then there's a whole different path where now they have to [I]convince[/I] an incipient god to support them. If they [I]do[/I], this period is instead an effort to help LJ get the power he needs to do something plot-important. The recruitment path results in a deity naturally inclined toward the players' interests, possibly even toward the alignment(s) of the PCs that he looked up to or who he feels "helped" him (note that this doesn't have to mean those who were [I]nicest[/I] to him--perhaps the party teaches him to "toughen up" and he values that lesson.) The non-recruitment path results in a deity skeptical of the party, remembering how they overlooked him in the past--one who might be naturally unwilling to help them with what they need, but who has earned his power all by himself, thus needing convincing, not enhancing. Such things are gonna be [I]doubly[/I] tricky, since they effectively require you to write two different, parallel, more-or-less-equally well-written stories, when just one is already a tall order, but it again theoretically can be done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Baldur's Gate has great companion character arcs. Are such things possible or even desirable in published adventure paths?
Top