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Baldur's Gate III Announced; Powered by D&D 5E
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<blockquote data-quote="gyor" data-source="post: 7782134" data-attributes="member: 6670153"><p><a href="http://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/" target="_blank">www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/</a> "Party plannerTo save Baldur's Gate you'll need a party of heroes, and like a typical D&D party they're all the protagonists of their own stories, each with their own motivations and ambitions. When you make a character, you'll be filling in your character sheet, essentially, not just with abilities and skills, but backgrounds, personality traits and ideals. If you make a Mage, you'll be able to look at the last pages of your Players Handbook and find, for the most, exactly same spells. You'll have all the pieces you need to make a D&D adventurer.While he's not ready to confirm that it will feature in Baldur's Gate 3, Vincke's also interested in taking another crack at Original Sin 2's origin system, which gives players premade characters with unique backgrounds, quests and talents. They're better defined than their custom counterparts, and more connected to the world. "I thought the origin stories were a really good addition to the RPG genre, like we did them, and it would be strange if we went back on that," he says. "The ambitions for the origin stories in Original Sin 2 were actually higher than what we managed to do, though we did it well if you think about all that we fit in there, but there's so much more that can be done with it. I'd certainly be interested in exploring it." It sounds like unlike BG 1&2 and NWN1&2 there isn't a singlar protagonist, but rather the whole party is and that the background isn't singularly predetermined, but more like 5e backgrounds. Remember that they have 27 writers alone, with a dev staff of 200 and over 100 external devs. I think the 27 writers BG3 are more staff then most D&D games have in there entire company for employees. That is more writers then many TV shows! The old limitations of previous games do not apply. Do you think Obsidian had a staff that big, or Black Isle Studios, or Owlcat, FOW Studios, Harebrain, ect...</p></blockquote><p></p>
[QUOTE="gyor, post: 7782134, member: 6670153"] [url]www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/[/url] "Party plannerTo save Baldur's Gate you'll need a party of heroes, and like a typical D&D party they're all the protagonists of their own stories, each with their own motivations and ambitions. When you make a character, you'll be filling in your character sheet, essentially, not just with abilities and skills, but backgrounds, personality traits and ideals. If you make a Mage, you'll be able to look at the last pages of your Players Handbook and find, for the most, exactly same spells. You'll have all the pieces you need to make a D&D adventurer.While he's not ready to confirm that it will feature in Baldur's Gate 3, Vincke's also interested in taking another crack at Original Sin 2's origin system, which gives players premade characters with unique backgrounds, quests and talents. They're better defined than their custom counterparts, and more connected to the world. "I thought the origin stories were a really good addition to the RPG genre, like we did them, and it would be strange if we went back on that," he says. "The ambitions for the origin stories in Original Sin 2 were actually higher than what we managed to do, though we did it well if you think about all that we fit in there, but there's so much more that can be done with it. I'd certainly be interested in exploring it." It sounds like unlike BG 1&2 and NWN1&2 there isn't a singlar protagonist, but rather the whole party is and that the background isn't singularly predetermined, but more like 5e backgrounds. Remember that they have 27 writers alone, with a dev staff of 200 and over 100 external devs. I think the 27 writers BG3 are more staff then most D&D games have in there entire company for employees. That is more writers then many TV shows! The old limitations of previous games do not apply. Do you think Obsidian had a staff that big, or Black Isle Studios, or Owlcat, FOW Studios, Harebrain, ect... [/QUOTE]
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