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Baldur's Gate III Announced; Powered by D&D 5E
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<blockquote data-quote="Remathilis" data-source="post: 7783804" data-attributes="member: 7635"><p>Without ragging on 4e, I hope not. Neverwinter is already 4e-based, and Sword Coast Legends was a hybrid of D&D with whatever house system they used. I want to see a D&D game play like a 5e game with the minimum changes needed due to game structure (such as not needing abilities tied to getting lost or swimming or controlling the wind). BG and IWD were close enough that someone playing them could learn a lot about 2e, NWN did the same with 3e for the most part. I want BG3 to be able to teach someone 5e in much the same way. I want short rest abilities, spell slots, and even having "I attack" be the best option for a combat to save resources. I don't want another SCL that uses its own rules and wears D&D's IP like a cloak.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7783804, member: 7635"] Without ragging on 4e, I hope not. Neverwinter is already 4e-based, and Sword Coast Legends was a hybrid of D&D with whatever house system they used. I want to see a D&D game play like a 5e game with the minimum changes needed due to game structure (such as not needing abilities tied to getting lost or swimming or controlling the wind). BG and IWD were close enough that someone playing them could learn a lot about 2e, NWN did the same with 3e for the most part. I want BG3 to be able to teach someone 5e in much the same way. I want short rest abilities, spell slots, and even having "I attack" be the best option for a combat to save resources. I don't want another SCL that uses its own rules and wears D&D's IP like a cloak. [/QUOTE]
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