Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Baldur's Gate III Announced; Powered by D&D 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gyor" data-source="post: 7783910" data-attributes="member: 6670153"><p>I first posted the below on Beamdogs Forums. </p><p>Gyor</p><p></p><p>1:34PM</p><p></p><p>kanisatha wrote: »</p><p></p><p>» show previous quotes</p><p></p><p></p><p>Hey I predicted right at the beginning the combat system could be something that is a hybrid of TB and RTwP or something completely new. </p><p></p><p>If someone has a full translation of the article, please post.</p><p></p><p></p><p>I'm thinking something like the VATS system from Fallout 3/New Vegas, real time, but you pause and it becomes turn based. Obviously instead of using Fallout 2 style turn based combat while paused it will use modified D&D 5e rules. I'd be cool with that, it'd stop the rift in the fan base. Purists of one camp or the other will be disappointed that there side doesn't get everything, but not so much that they won't deal with it.</p><p></p><p>Yes it will take resources, but your talking about a budget that is likely in the 10 of millions of dollars with a team measured in the hundreds, they have those resources to spare, and once the essencial elements and encounter design rules are done, it won't take much to expand upon it.</p><p></p><p>This would actually allow for a lot of cool systems and flexible game play.</p><p></p><p>Google translate version below.</p><p></p><p><a href="https://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.ca&sl=auto&sp=nmt4&tl=en&u=https://www.gamestar.de/artikel/baldurs-gate-3-erstes-gameplay-video-gamescom-kampfsystem,3345782.html&xid=17259,15700022,15700186,15700191,15700256,15700259,15700262&usg=ALkJrhhd_qqFJ4W-MnMI1NWweriuewsHAQ" target="_blank">https://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.ca&sl=auto&sp=nmt4&tl=en&u=https://www.gamestar.de/artikel/baldurs-gate-3-erstes-gameplay-video-gamescom-kampfsystem,3345782.html&xid=17259,15700022,15700186,15700191,15700256,15700259,15700262&usg=ALkJrhhd_qqFJ4W-MnMI1NWweriuewsHAQ</a></p><p></p><p>More interview info below, but part of it's behind a pay wall, including his answer on the question what classes and races are in it. *bites though a pipe in frustration*.</p><p></p><p></p><p><a href="https://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.ca&sl=auto&sp=nmt4&tl=en&u=https://www.gamestar.de/artikel/baldurs-gate-3-preview-early-access-kamera,3345543.html&xid=17259,15700022,15700186,15700191,15700256,15700259,15700262&usg=ALkJrhiIwBMfR1WTLUo6c8vpMmD5neYRLg" target="_blank">https://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.ca&sl=auto&sp=nmt4&tl=en&u=https://www.gamestar.de/artikel/baldurs-gate-3-preview-early-access-kamera,3345543.html&xid=17259,15700022,15700186,15700191,15700256,15700259,15700262&usg=ALkJrhiIwBMfR1WTLUo6c8vpMmD5neYRLg</a></p></blockquote><p></p>
[QUOTE="gyor, post: 7783910, member: 6670153"] I first posted the below on Beamdogs Forums. Gyor 1:34PM kanisatha wrote: » » show previous quotes Hey I predicted right at the beginning the combat system could be something that is a hybrid of TB and RTwP or something completely new. If someone has a full translation of the article, please post. I'm thinking something like the VATS system from Fallout 3/New Vegas, real time, but you pause and it becomes turn based. Obviously instead of using Fallout 2 style turn based combat while paused it will use modified D&D 5e rules. I'd be cool with that, it'd stop the rift in the fan base. Purists of one camp or the other will be disappointed that there side doesn't get everything, but not so much that they won't deal with it. Yes it will take resources, but your talking about a budget that is likely in the 10 of millions of dollars with a team measured in the hundreds, they have those resources to spare, and once the essencial elements and encounter design rules are done, it won't take much to expand upon it. This would actually allow for a lot of cool systems and flexible game play. Google translate version below. [url]https://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.ca&sl=auto&sp=nmt4&tl=en&u=https://www.gamestar.de/artikel/baldurs-gate-3-erstes-gameplay-video-gamescom-kampfsystem,3345782.html&xid=17259,15700022,15700186,15700191,15700256,15700259,15700262&usg=ALkJrhhd_qqFJ4W-MnMI1NWweriuewsHAQ[/url] More interview info below, but part of it's behind a pay wall, including his answer on the question what classes and races are in it. *bites though a pipe in frustration*. [url]https://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.ca&sl=auto&sp=nmt4&tl=en&u=https://www.gamestar.de/artikel/baldurs-gate-3-preview-early-access-kamera,3345543.html&xid=17259,15700022,15700186,15700191,15700256,15700259,15700262&usg=ALkJrhiIwBMfR1WTLUo6c8vpMmD5neYRLg[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Baldur's Gate III Announced; Powered by D&D 5E
Top