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Baldur's Gate III - *LIVE* Panel From Hell II
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<blockquote data-quote="Demetrios1453" data-source="post: 8202149" data-attributes="member: 6801060"><p>I may or may not agree with the other things you said, and I'm glad to let things go as simply a matter of opinion, but you know that's not true or are remembering BG1 with severely rose-tinted glasses. In either case, go the Firewine Ruins unmodded and unpatched and re-experience all the "fun" of BG1 movement as your characters wander off aimlessly trying to get around each other and set off innumerable traps and pull dozens of fire-arrow shooting kobolds. And that's just an extreme example of the disasters that could unfold in enclosed areas and BG1's laughable pathing. Bluntly, BG1 pathing was so notoriously bad it was a meme before memes were even a thing. BG3's movement may have some fairly minor issues, but it's not anywhere near the disaster of the original BG1 movement...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 8202149, member: 6801060"] I may or may not agree with the other things you said, and I'm glad to let things go as simply a matter of opinion, but you know that's not true or are remembering BG1 with severely rose-tinted glasses. In either case, go the Firewine Ruins unmodded and unpatched and re-experience all the "fun" of BG1 movement as your characters wander off aimlessly trying to get around each other and set off innumerable traps and pull dozens of fire-arrow shooting kobolds. And that's just an extreme example of the disasters that could unfold in enclosed areas and BG1's laughable pathing. Bluntly, BG1 pathing was so notoriously bad it was a meme before memes were even a thing. BG3's movement may have some fairly minor issues, but it's not anywhere near the disaster of the original BG1 movement... [/QUOTE]
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Baldur's Gate III - *LIVE* Panel From Hell II
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