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Baleful Resurrection
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<blockquote data-quote="Wolfwood2" data-source="post: 3494489" data-attributes="member: 39394"><p>I would have the creature possess 1 hitpoint per caster level (up to their max) upon being returned to life. Refiguring out hitpoints in the middle of battle would be the most annoying thing from a DM perspective, so make it so the DM doesn't have to.</p><p></p><p>I might also make it so that non-templated undead (such as ghouls and wraiths) are unconscious for 1D4 hours after being restored to life. Again, this is a contrivance to prevent DMs from having to figure out, "So who was that Devourer before he died?" in the middle of a fight. The explanation would be that non-templated undead are so far removed from their previous selves that returning them to the living causes massive system shock. Templated undead retain a much closer connection to who they were when they were alive.</p><p></p><p>Oh, and keep the level loss and lack of an expensive material component. I like that a 9th level spell can improve over Ressurection in not needing the component. If the party wants to avoid the level loss they can kill the undead, pay the material cost, and cast True Ressurection.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3494489, member: 39394"] I would have the creature possess 1 hitpoint per caster level (up to their max) upon being returned to life. Refiguring out hitpoints in the middle of battle would be the most annoying thing from a DM perspective, so make it so the DM doesn't have to. I might also make it so that non-templated undead (such as ghouls and wraiths) are unconscious for 1D4 hours after being restored to life. Again, this is a contrivance to prevent DMs from having to figure out, "So who was that Devourer before he died?" in the middle of a fight. The explanation would be that non-templated undead are so far removed from their previous selves that returning them to the living causes massive system shock. Templated undead retain a much closer connection to who they were when they were alive. Oh, and keep the level loss and lack of an expensive material component. I like that a 9th level spell can improve over Ressurection in not needing the component. If the party wants to avoid the level loss they can kill the undead, pay the material cost, and cast True Ressurection. [/QUOTE]
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