Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Balista, catapult and cannon damage in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5361379" data-attributes="member: 63"><p>I'm writing an article on naval combat to pitch to Dragon, and what I was planning to do is:</p><p></p><p><span style="font-size: 12px"><strong>Armament</strong></span></p><p>This trait adds 1 to the level of a ship. (Ships have levels like magic items, so a level 5 ship costs 1000 gp. Different components add levels, increasing the cost.) </p><p></p><p>Choose either 1 trebuchet, 2 ballistae, or 4 fusils* to add to your ship. Trebuchet and ballistae can be mounted anywhere on the top deck. Fusils can be mounted in any square along the outer edge of the ship, on any deck. These weapons have their own attack powers, and cannot be used with normal character attack powers.</p><p></p><p>[hq]*Fusils are cannons. I often hear gamers complain about guns in D&D, so I thought using a different name might get a better result. It's still basically a metal tube that fires metal balls, but instead of gunpowder it uses alchemicals, and it's probably etched with arcane sigils.[/hq]</p><p></p><p>These weapons have a 90 degree firing arc, and can only target creatures or objects within that arc. Changing a weapon's firing arc is a move action.</p><p></p><p>(By the way, the ranges of these items are much shorter than their real-world analogues, but games never have huge distances anyway, and you'd be hard-pressed to actually <em>target</em> anything 50 squares away with a cannon, unless whatever you're shooting at is stationary.)</p><p></p><p></p><p><strong><u>Ballista.</u></strong></p><p>Typically a ballista is controlled by two creatures, who by working together can fire once every round. Ballistae are primarily useful for targeting large creatures at great distance, but they can be turned against ships or against smaller creatures when needed.</p><p></p><p>Crossbow. Space 1 square by 1 square. Load standard. Range 25/50. Proficiency +0. </p><p></p><p>Target: One creature. Atk: Dexterity vs. AC. </p><p></p><p>Hit: 3d6 damage. </p><p></p><p> </p><p><strong><u>Trebuchet.</u></strong></p><p>Typically a trebuchet is controlled by two creatures, who by working together can fire once every other round.</p><p></p><p>Sling. Space 2 squares by 2 squares. Load 3 standard actions. Range 25/50.</p><p></p><p>Target: All creatures and objects at the highest elevation in a square within range. Cannot hit anything closer than 10 squares away.</p><p></p><p>Atk: +0 vs. AC. Special: Indirect firing arcs allow this attack to ignore cover.</p><p></p><p>Hit: 4d10 damage. </p><p></p><p> </p><p><strong><u>Fusil.</u></strong></p><p>Typically a fusil is controlled by two creatures, who by working together can fire once every other round.</p><p></p><p>Load 3 standard actions. Space 1 square by 1 square. Range 25/50.</p><p></p><p>Target: One creature or object. Atk: +0 vs. AC.</p><p></p><p>Hit: 4d10 damage.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5361379, member: 63"] I'm writing an article on naval combat to pitch to Dragon, and what I was planning to do is: [size=3][b]Armament[/b][/size] This trait adds 1 to the level of a ship. (Ships have levels like magic items, so a level 5 ship costs 1000 gp. Different components add levels, increasing the cost.) Choose either 1 trebuchet, 2 ballistae, or 4 fusils* to add to your ship. Trebuchet and ballistae can be mounted anywhere on the top deck. Fusils can be mounted in any square along the outer edge of the ship, on any deck. These weapons have their own attack powers, and cannot be used with normal character attack powers. [hq]*Fusils are cannons. I often hear gamers complain about guns in D&D, so I thought using a different name might get a better result. It's still basically a metal tube that fires metal balls, but instead of gunpowder it uses alchemicals, and it's probably etched with arcane sigils.[/hq] These weapons have a 90 degree firing arc, and can only target creatures or objects within that arc. Changing a weapon's firing arc is a move action. (By the way, the ranges of these items are much shorter than their real-world analogues, but games never have huge distances anyway, and you'd be hard-pressed to actually [i]target[/i] anything 50 squares away with a cannon, unless whatever you're shooting at is stationary.) [b][u]Ballista.[/u][/b] Typically a ballista is controlled by two creatures, who by working together can fire once every round. Ballistae are primarily useful for targeting large creatures at great distance, but they can be turned against ships or against smaller creatures when needed. Crossbow. Space 1 square by 1 square. Load standard. Range 25/50. Proficiency +0. Target: One creature. Atk: Dexterity vs. AC. Hit: 3d6 damage. [b][u]Trebuchet.[/u][/b] Typically a trebuchet is controlled by two creatures, who by working together can fire once every other round. Sling. Space 2 squares by 2 squares. Load 3 standard actions. Range 25/50. Target: All creatures and objects at the highest elevation in a square within range. Cannot hit anything closer than 10 squares away. Atk: +0 vs. AC. Special: Indirect firing arcs allow this attack to ignore cover. Hit: 4d10 damage. [b][u]Fusil.[/u][/b] Typically a fusil is controlled by two creatures, who by working together can fire once every other round. Load 3 standard actions. Space 1 square by 1 square. Range 25/50. Target: One creature or object. Atk: +0 vs. AC. Hit: 4d10 damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Balista, catapult and cannon damage in 4E?
Top