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<blockquote data-quote="frankthedm" data-source="post: 3246755" data-attributes="member: 1164"><p>There are some chain likeweapons, though most are lacking. The ways weapon are balanced really make every "trick" a weapon can do 'cost' it something. </p><p></p><p>The Whip was crippled because of this. I made a chain family of weapons a while back to represent the potential a chain truely has as a weapon. One big thing I felt the whip got right was lexible weapons should not grant extended reach for the porposes for taking AoOs. Thats something I reserve in my own game for polearms. A readied attack with a chain at a distance is fine in my book. A chain allows for more tricks, but the pole offers more control when you have to deal with too many foes.</p><p></p><p><strong>Chains;</strong> A group of weapons consisting of stout chain, Nearly 15 feet long, with varying options at both ends. Each exotic weapon proficency grants a single head combination [<strong>Head</strong>-Chain-<strong>Head</strong>] </p><p></p><p>Attack adjacent foes as a improvised flail or use similar to a whip as an exotic weapon [disarm & trip options]. The chain is treated as a melee weapon with 15-foot reach, <em>though you don’t threaten past 5’, much like the whip</em>. </p><p></p><p>Depending on heads, using as a double weapon and weapon finesse may be an option. The <em>chain <u>itself</u></em> counts as a light weapon in a grapple. Though two handed, the flexible nature of the chain prevents wielder from applying STR x 1.5 or the 2 for 1 bonus of power attacking with a two handed weapon. Using these weapons in confined spaces spaces is one step more diffcult [See DMG2]</p><p></p><p>Base Chain 1d6/1d6 x2 crit 12LB 30 GP finesse, ‘light’ </p><p></p><p><strong>Heavy head: </strong> 1d8 bludgeoning x3 crit +6 lb, 10gp each. ‘one handed’ </p><p></p><p><strong>Blade head: </strong> 1d8 slashing 19-20 crit +4lb, 15 gold each. ‘one handed’</p><p></p><p><strong>Boulder Head</strong>: 2d6 bludgeoning 19-20 crit +20 lbs ‘two handed’ Allows STR x 1.5 damage allows 2 handed power attack output. Requires a <em>standard action </em> to attack past where you threaten. Doesn’t have disarm, dual wield or trip options due to mass..</p><p></p><p>You've seen these comboes before...</p><p><strong>Schoolgirl:</strong> Base Head -Chain- Heavy head.</p><p><strong>Moria Cave troll: </strong> Base head -Chain- Boulder head</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3246755, member: 1164"] There are some chain likeweapons, though most are lacking. The ways weapon are balanced really make every "trick" a weapon can do 'cost' it something. The Whip was crippled because of this. I made a chain family of weapons a while back to represent the potential a chain truely has as a weapon. One big thing I felt the whip got right was lexible weapons should not grant extended reach for the porposes for taking AoOs. Thats something I reserve in my own game for polearms. A readied attack with a chain at a distance is fine in my book. A chain allows for more tricks, but the pole offers more control when you have to deal with too many foes. [B]Chains;[/B] A group of weapons consisting of stout chain, Nearly 15 feet long, with varying options at both ends. Each exotic weapon proficency grants a single head combination [[B]Head[/B]-Chain-[B]Head[/B]] Attack adjacent foes as a improvised flail or use similar to a whip as an exotic weapon [disarm & trip options]. The chain is treated as a melee weapon with 15-foot reach, [I]though you don’t threaten past 5’, much like the whip[/I]. Depending on heads, using as a double weapon and weapon finesse may be an option. The [I]chain [u]itself[/u][/I] counts as a light weapon in a grapple. Though two handed, the flexible nature of the chain prevents wielder from applying STR x 1.5 or the 2 for 1 bonus of power attacking with a two handed weapon. Using these weapons in confined spaces spaces is one step more diffcult [See DMG2] Base Chain 1d6/1d6 x2 crit 12LB 30 GP finesse, ‘light’ [B]Heavy head: [/B] 1d8 bludgeoning x3 crit +6 lb, 10gp each. ‘one handed’ [B]Blade head: [/B] 1d8 slashing 19-20 crit +4lb, 15 gold each. ‘one handed’ [B]Boulder Head[/B]: 2d6 bludgeoning 19-20 crit +20 lbs ‘two handed’ Allows STR x 1.5 damage allows 2 handed power attack output. Requires a [I]standard action [/I] to attack past where you threaten. Doesn’t have disarm, dual wield or trip options due to mass.. You've seen these comboes before... [B]Schoolgirl:[/B] Base Head -Chain- Heavy head. [B]Moria Cave troll: [/B] Base head -Chain- Boulder head [/QUOTE]
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