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Ballista?
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<blockquote data-quote="BlackRazor" data-source="post: 507780" data-attributes="member: 9178"><p><strong>Ballista Suggestion</strong></p><p></p><p>OK, Here is what I suggest:</p><p></p><p>1) Position:</p><p>Put the ballista some place higher that the hero and put some cannon fodder between it and the PCs. This should give it some chance to fire once or twice before the PC manages to close on it. </p><p></p><p>2) Cover and anti-spell </p><p>A bunch of goblin in a half circle with tower shield raised while the ballista reload would provide cover for the crew and keep spell caster from torching your siege engine in the first round (since they don’t have line of sight behind the tower shield) If you feel nasty and depending of the level of your heroes, cover the siege machine with fresh mud, thus protecting it from fire (Christian Knight used this on their siege tower during the crusade to resist Saracen flaming arrows.)</p><p></p><p>3) Rules</p><p>To represent the fact that a ballista is hard to aim but pretty powerful concerning penetration I suggest the following:</p><p>a) Give it a reasonable base attack bonus (like +3 or +4) but make it ignore the first 4 or 6 point of armour bonus (after all, the AC is supposed to represent the difficulty to penetrate the defence of your enemy. Probably why strength is used as an attack bonus in melee instead of dex. We are considering that the ballista have "more than sufficient" penetration power) </p><p></p><p>b) For damage, 3D6 should be enough, with a crit of 20 X3 I guess. It’s sure dangerous but not incredibly so for melee type character and other tank. Your rogue or monk will probably have a easy day against it, allowing your player a way to defeat it without too much hard work (and maybe even a shining moment for the rogue) but not before it probably pluck a shaft or two in the less dexterous character.</p><p></p><p>c) For the rate of fire, a fully crewed ballista (4 members) could probably fire each other round, reloading behind its tower shield wall for additional protection. If the servant’s crew are killed, increase the reload time by one round for each missing servant.</p><p></p><p></p><p>Extension and scaling: for a truly horrible war engine, use the following: Make it do touch attack, 3d6 damage and allow it to re-roll 6 adding the result to total damage, crit 20 x4, poisoned bolt (supply your own poison), make it out of stone and adamantium (drow craftsmanship, harder to destroy or set fire to), make it masterwork and grant it the cleave feat if a target behind the first one is available (the bolt simply pass trough the poor fellow without stopping). Still not enough? Add a master gunnery captain to give it a better BAB and cast animate object on it to make it draw itself. You could also cast magic weapon or greater magic weapon on the ballista and the bolt but that would be overkill. </p><p></p><p>If not, do it and add a portable hole full of bolt above the loading area. The bolt simply drop one after another inside the loading bay, you just have to secure them once the rope is draw and you are ready to fire again. For the final touch, haste the crew.</p><p></p><p>Good luck with your ballista.</p><p></p><p></p><p>For WHFB I was once a Dark Elf Commander long ago but the skyrocketing price of the minis drove me out of the hobby.</p><p></p><p>If my grammar and spelling seem weird, I’m sorry, I’m one of those guys who surrendered after we lost our main city in WW2</p><p></p><p>- Hack the planet.</p></blockquote><p></p>
[QUOTE="BlackRazor, post: 507780, member: 9178"] [b]Ballista Suggestion[/b] OK, Here is what I suggest: 1) Position: Put the ballista some place higher that the hero and put some cannon fodder between it and the PCs. This should give it some chance to fire once or twice before the PC manages to close on it. 2) Cover and anti-spell A bunch of goblin in a half circle with tower shield raised while the ballista reload would provide cover for the crew and keep spell caster from torching your siege engine in the first round (since they don’t have line of sight behind the tower shield) If you feel nasty and depending of the level of your heroes, cover the siege machine with fresh mud, thus protecting it from fire (Christian Knight used this on their siege tower during the crusade to resist Saracen flaming arrows.) 3) Rules To represent the fact that a ballista is hard to aim but pretty powerful concerning penetration I suggest the following: a) Give it a reasonable base attack bonus (like +3 or +4) but make it ignore the first 4 or 6 point of armour bonus (after all, the AC is supposed to represent the difficulty to penetrate the defence of your enemy. Probably why strength is used as an attack bonus in melee instead of dex. We are considering that the ballista have "more than sufficient" penetration power) b) For damage, 3D6 should be enough, with a crit of 20 X3 I guess. It’s sure dangerous but not incredibly so for melee type character and other tank. Your rogue or monk will probably have a easy day against it, allowing your player a way to defeat it without too much hard work (and maybe even a shining moment for the rogue) but not before it probably pluck a shaft or two in the less dexterous character. c) For the rate of fire, a fully crewed ballista (4 members) could probably fire each other round, reloading behind its tower shield wall for additional protection. If the servant’s crew are killed, increase the reload time by one round for each missing servant. Extension and scaling: for a truly horrible war engine, use the following: Make it do touch attack, 3d6 damage and allow it to re-roll 6 adding the result to total damage, crit 20 x4, poisoned bolt (supply your own poison), make it out of stone and adamantium (drow craftsmanship, harder to destroy or set fire to), make it masterwork and grant it the cleave feat if a target behind the first one is available (the bolt simply pass trough the poor fellow without stopping). Still not enough? Add a master gunnery captain to give it a better BAB and cast animate object on it to make it draw itself. You could also cast magic weapon or greater magic weapon on the ballista and the bolt but that would be overkill. If not, do it and add a portable hole full of bolt above the loading area. The bolt simply drop one after another inside the loading bay, you just have to secure them once the rope is draw and you are ready to fire again. For the final touch, haste the crew. Good luck with your ballista. For WHFB I was once a Dark Elf Commander long ago but the skyrocketing price of the minis drove me out of the hobby. If my grammar and spelling seem weird, I’m sorry, I’m one of those guys who surrendered after we lost our main city in WW2 - Hack the planet. [/QUOTE]
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