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<blockquote data-quote="UltimaGabe" data-source="post: 1354818" data-attributes="member: 16019"><p>The only problem that I see with the idea of Sneak Attacks being strikes to vulnerable areas arises at higher levels. For example, think of a 20th-level Rogue doing 10d6 points of damage with a sneak attack. Are we to believe that this possible 60 points of damage comes purely from striking a vital organ? A rogue is able to do enough damage to kill 15 commoners simply by stabbing his target in a vital area? I mean, vital areas are vital areas- so unless Hit Points and Damage are all supposed to be completely relative things (which would mean that a Longsword would have to do different amounts of damage to every target, depending on who you're fighting) then there's no way that simply striking a vital area is able to do that much damage.</p><p></p><p>One of the DMs in my group eventually gave up trying to rationalize the "striking vital areas" idea, and declared that our rogue (who, thanks to the Bloodfang Dagger from Relics & Rituals, was doing 10d10 with every attack) was simply throwing them supernaturally hard. So rather than a vital organ being struck, the person's chest just exploded. As a result, anytime she missed, the wall behind her target exploded. There really isn't any other way to rationalize 100 points of damage simply from striking a vital organ.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 1354818, member: 16019"] The only problem that I see with the idea of Sneak Attacks being strikes to vulnerable areas arises at higher levels. For example, think of a 20th-level Rogue doing 10d6 points of damage with a sneak attack. Are we to believe that this possible 60 points of damage comes purely from striking a vital organ? A rogue is able to do enough damage to kill 15 commoners simply by stabbing his target in a vital area? I mean, vital areas are vital areas- so unless Hit Points and Damage are all supposed to be completely relative things (which would mean that a Longsword would have to do different amounts of damage to every target, depending on who you're fighting) then there's no way that simply striking a vital area is able to do that much damage. One of the DMs in my group eventually gave up trying to rationalize the "striking vital areas" idea, and declared that our rogue (who, thanks to the Bloodfang Dagger from Relics & Rituals, was doing 10d10 with every attack) was simply throwing them supernaturally hard. So rather than a vital organ being struck, the person's chest just exploded. As a result, anytime she missed, the wall behind her target exploded. There really isn't any other way to rationalize 100 points of damage simply from striking a vital organ. [/QUOTE]
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