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Balor Down!
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<blockquote data-quote="guivre" data-source="post: 4809507" data-attributes="member: 72477"><p>A few more questions, not nitpicking, honestly interested in the math.</p><p></p><p></p><p></p><p>The Balor should have been making 2 attacks a a round. There's no reason for it not to use "Fire and Lightning" to get both powers off, adding the whip attack in every round not only increases it's damage output, but adds ongoing damage that is not reduced for being weakened. You're also stating that the Balor had +30 to hit the Paladin's AC, it would have +32 to hit AC with the lightning sword, and +30 to hit the Pallys reflex.</p><p></p><p></p><p></p><p></p><p>I'm a little confused, how could you put out 41 damage a round with a 5% hit rate? Also it's clear that the Daggermaster could benefit from crit dice but what about the other characters, they all had exactly +22 to hit? If they had any less they don't get max damage.</p><p></p><p></p><p></p><p>The Pally had 15 healing surges, was there an extended rest prior to this? I'd be surprised if the total number of healing surges a character has plays a role when talking about a single battle. I'd expect there to be far less than 15 ways for a party of that level to allow a character to use a surge.</p><p></p><p>This last bit is the reason why I'm asking these questions though. If there was truly "pretty much no way it was going to win" I'd consider that horribly broken. Granted it's a brute not a solo, and it's a level 27 monster, not a level 27 encounter but it's still a level 22 encounter (25 if the minions were included). I would expect it the other way around. A battle with any creature 1/3 of the way through the maximum possible levels should result in a TPK unless there are extraordinary circumstances.</p><p></p><p>I'm glad you guys had fun but the math makes me sad.</p></blockquote><p></p>
[QUOTE="guivre, post: 4809507, member: 72477"] A few more questions, not nitpicking, honestly interested in the math. The Balor should have been making 2 attacks a a round. There's no reason for it not to use "Fire and Lightning" to get both powers off, adding the whip attack in every round not only increases it's damage output, but adds ongoing damage that is not reduced for being weakened. You're also stating that the Balor had +30 to hit the Paladin's AC, it would have +32 to hit AC with the lightning sword, and +30 to hit the Pallys reflex. I'm a little confused, how could you put out 41 damage a round with a 5% hit rate? Also it's clear that the Daggermaster could benefit from crit dice but what about the other characters, they all had exactly +22 to hit? If they had any less they don't get max damage. The Pally had 15 healing surges, was there an extended rest prior to this? I'd be surprised if the total number of healing surges a character has plays a role when talking about a single battle. I'd expect there to be far less than 15 ways for a party of that level to allow a character to use a surge. This last bit is the reason why I'm asking these questions though. If there was truly "pretty much no way it was going to win" I'd consider that horribly broken. Granted it's a brute not a solo, and it's a level 27 monster, not a level 27 encounter but it's still a level 22 encounter (25 if the minions were included). I would expect it the other way around. A battle with any creature 1/3 of the way through the maximum possible levels should result in a TPK unless there are extraordinary circumstances. I'm glad you guys had fun but the math makes me sad. [/QUOTE]
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