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<blockquote data-quote="Iron Sky" data-source="post: 4809881" data-attributes="member: 60965"><p>You're really sharp. My ranger's rolled stats are 21pts over point buy, the pally is a couple more, warlock even more, and the daggermaster is over as well(though maybe "only" 10 pts or so). All of us started with at least 1 18, most of us 2. Our Fighter (who seems to have stopped playing) rolled the ridiculous array of 18, 18, 18, 18, 16, 14 - best stats I've ever seen rolled in 15 years of D&D/d20 gaming.</p><p></p><p>If we could go back in time, we would have done point buy, but this is our first 4e campaign, so now we know.</p><p></p><p></p><p></p><p></p><p>Well, our pally also has Quick Draw and a bandoleer with a couple Potions of Vitality and about 10 Potions of Healing. If it came down to it, he could use those, even if they only heal 25 and 10 respectively, compared to his 30-something surge value.</p><p></p><p></p><p></p><p></p><p>Dual-curse feat(curse 2 every round) + scourge rod (curse everything in burst 5 instead of getting Warlock Boon) does it pretty good. On the third wave, 30 grimlocks showed up. The warlock cursed two, killed one of them, and used its death to curse the other 13 on that side of the map and moved next to a few of them. </p><p></p><p>Another character killed another one, triggering a Slashing-wake teleport for the warlock(3 damage to all adjacent enemies and teleport 5), killing 3 minions and granting 3 more teleports which, strategically placed, allowed the warlock to teleport around enough times(14 total off of that 1 dead minion) to kill all but 2 of the rest of the minions, which were quickly dispatched.</p><p></p><p>I'm adding a second flavor of minions: Tough minions. They have 2 hp and reduce any damage taken from a single source to 1 damage. On a crit, they die instantly. So, most of the time they take 2 hits to kill, reducing their "instakill" factor considerably. They cost what minions cost now and normal minions cost 1/2 as much.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4809881, member: 60965"] You're really sharp. My ranger's rolled stats are 21pts over point buy, the pally is a couple more, warlock even more, and the daggermaster is over as well(though maybe "only" 10 pts or so). All of us started with at least 1 18, most of us 2. Our Fighter (who seems to have stopped playing) rolled the ridiculous array of 18, 18, 18, 18, 16, 14 - best stats I've ever seen rolled in 15 years of D&D/d20 gaming. If we could go back in time, we would have done point buy, but this is our first 4e campaign, so now we know. Well, our pally also has Quick Draw and a bandoleer with a couple Potions of Vitality and about 10 Potions of Healing. If it came down to it, he could use those, even if they only heal 25 and 10 respectively, compared to his 30-something surge value. Dual-curse feat(curse 2 every round) + scourge rod (curse everything in burst 5 instead of getting Warlock Boon) does it pretty good. On the third wave, 30 grimlocks showed up. The warlock cursed two, killed one of them, and used its death to curse the other 13 on that side of the map and moved next to a few of them. Another character killed another one, triggering a Slashing-wake teleport for the warlock(3 damage to all adjacent enemies and teleport 5), killing 3 minions and granting 3 more teleports which, strategically placed, allowed the warlock to teleport around enough times(14 total off of that 1 dead minion) to kill all but 2 of the rest of the minions, which were quickly dispatched. I'm adding a second flavor of minions: Tough minions. They have 2 hp and reduce any damage taken from a single source to 1 damage. On a crit, they die instantly. So, most of the time they take 2 hits to kill, reducing their "instakill" factor considerably. They cost what minions cost now and normal minions cost 1/2 as much. [/QUOTE]
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