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<blockquote data-quote="Elric" data-source="post: 4810156" data-attributes="member: 1139"><p>Just noticed these in combination. Consecrated Ground only heals <em>bloodied </em>allies. If you're running it as any ally, it's significantly more overpowered than the actual, and overpowered, version. If you had been playing this correctly, the Balor's Aura would have bloodied most of the characters on its own, and the Paladin would have been bloodied essentially the whole fight. </p><p></p><p>Now, as long as the Paladin stayed in the Consecrated Ground zone this wouldn't have really mattered, because he regains HP when unconscious at the start of his turn, so he can just get up and attack every round. While weakened, the Balor can't outright kill him from 18 HP without an action point (which it might have already used early in the fight) or a lucky critial.</p><p></p><p></p><p></p><p>This is a good point. I had assumed that the party could have avoided this by backing the Balor against a wall/other obstacles and then surrounding it so it couldn't pull the Paladin out of the zone, but since the Balor is size Huge that wouldn't work (there would still be plenty of open squares). </p><p></p><p></p><p></p><p>You have two quotes from the same poster. It's not just about the action economy. If the Paladin had taken Astral Weapon instead of Champion of Order, the Cleric had taken Spiritual Weapon (itself quite strong) instead of Consecrated Ground, the Ranger hadn't power-swapped for Rain of Steel, and we lower the PC stats to 22 point buy, the Balor will probably win this fight if it uses decent tactics.</p></blockquote><p></p>
[QUOTE="Elric, post: 4810156, member: 1139"] Just noticed these in combination. Consecrated Ground only heals [I]bloodied [/I]allies. If you're running it as any ally, it's significantly more overpowered than the actual, and overpowered, version. If you had been playing this correctly, the Balor's Aura would have bloodied most of the characters on its own, and the Paladin would have been bloodied essentially the whole fight. Now, as long as the Paladin stayed in the Consecrated Ground zone this wouldn't have really mattered, because he regains HP when unconscious at the start of his turn, so he can just get up and attack every round. While weakened, the Balor can't outright kill him from 18 HP without an action point (which it might have already used early in the fight) or a lucky critial. This is a good point. I had assumed that the party could have avoided this by backing the Balor against a wall/other obstacles and then surrounding it so it couldn't pull the Paladin out of the zone, but since the Balor is size Huge that wouldn't work (there would still be plenty of open squares). You have two quotes from the same poster. It's not just about the action economy. If the Paladin had taken Astral Weapon instead of Champion of Order, the Cleric had taken Spiritual Weapon (itself quite strong) instead of Consecrated Ground, the Ranger hadn't power-swapped for Rain of Steel, and we lower the PC stats to 22 point buy, the Balor will probably win this fight if it uses decent tactics. [/QUOTE]
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