Balor, or D&D Beat Up Mythology and Took Its Stuff

The Balrog from Lord of the Rings is awesome, and I want them to keep a demon like it. But I'd also like to see one inspired by the actual Balor.

From http://en.wikipedia.org/wiki/Balor

In Irish mythology, Balor of the Evil Eye was a king of the Fomorians, a race of giants. His father was Buarainech and his wife was Cethlenn.

Balor was notable for his one eye, which could kill anyone it looked upon. He gained this power as a child when watching his father's druids preparing poisonous spells, the fumes of which rose into his eye. His eye was normally kept closed, only to be opened on the battlefield by four men using a handle fitted to his eyelid, or, in some versions, a system of ropes and pulleys.

According to prophecy, Balor was to be killed by his grandson. To avoid his fate, he locked his daughter in a tower made of crystal to keep her from becoming pregnant. However, Cian, one of the Tuatha Dé Danann, with the help of the druidess Birog, managed to enter the tower. She gave birth to triplets by him, but Balor threw them into the ocean. Birog saved one, Lugh. He was called Lugh Lamhfada and became a member of the Tuatha Dé Danann.

Lugh led the Tuatha in battle against the Fomorians. Lugh shot a sling-stone which drove Balor's eye out the back of his head, where it continued to wreak its deadly power on the Fomorian army. In other versions Lugh blinded Balor with a spear made by Goibniu, or decapitated him and used his eye against the Fomorians.

One legend tells that, when Balor was slain by Lugh, Balor's eye was still open when he fell face first into the ground. Thus his deadly eye beam burned a hole into the earth. Long after, the hole filled with water and became a lake which is now known as Loch na Suil, or "Lake of the Eye", which is to be found in County Sligo.
 

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RangerWickett said:
The Balrog from Lord of the Rings is awesome, and I want them to keep a demon like it. But I'd also like to see one inspired by the actual Balor.

No way we'd see something like this in 4th Ed. Didn't you read the memo? SoD is gone, and "Balor was notable for his one eye, which could kill anyone it looked upon." seems pretty SoD to me... :p
 


Betote said:
No way we'd see something like this in 4th Ed. Didn't you read the memo? SoD is gone, and "Balor was notable for his one eye, which could kill anyone it looked upon." seems pretty SoD to me... :p

"Balor may open his eye, dealing 5d12 damage to any creature in a given 90-degree arc that does not have total cover. His power is so great, however, that he also makes an attack against himself whenever he uses this power, even for something so slight as noticing his own nose or hand. For this reason, Balor usually keeps this one eye tightly shut during combat."

This attack is as good as 'instant kill' for low-level foes, but high level folks can survive it, and a good adventure designer will have you fight the bastard somewhere with a lot of cover.
 

RangerWickett said:
"Balor may open his eye, dealing 5d12 damage to any creature in a given 90-degree arc that does not have total cover. His power is so great, however, that he also makes an attack against himself whenever he uses this power, even for something so slight as noticing his own nose or hand. For this reason, Balor usually keeps this one eye tightly shut during combat."

This attack is as good as 'instant kill' for low-level foes, but high level folks can survive it, and a good adventure designer will have you fight the bastard somewhere with a lot of cover.

That's not what the article says. "Balor's eye can emit a cone of damaging energy" is quite different from "Balor's eye could kill anyone it looked upon".
 

Yes, but his eye didn't shoot lava (which kills you instantly, no save). To most common men, the eye would be fatal. It dealing damage kills most weak folks, while letting higher-level ones survive, perhaps by noticing the eye is turning toward them and leaping to cover before they were fully caught in the eye's gaze.

Also, games make sacrifices of absolutism for the sake of good gameplay. I'm sure the folklore around liches say that their touch paralyzes, not, "The lich touched ten commoners, and seven of them were paralyzed."
 


Guess who one of the main foes of my current D&D (Greyhawk) campaign is?

I haven't worked out Balor's stats yet, alas - he's going to be one of the Fomorians the PCs come against last of all.

My campaign is based (partly) on Moorcock's second Corum trilogy; I've recast the Fhoi Myore as invading spirits from another realm inimical to our world, who - in ancient history - possessed a group of giants and turned them into the deformed Fomorians. The spirits were cast out... but now they're back!

Cheers!
 


RangerWickett said:
Also, games make sacrifices of absolutism for the sake of good gameplay. I'm sure the folklore around liches say that their touch paralyzes, not, "The lich touched ten commoners, and seven of them were paralyzed."

That's another story. The description states it's a SoD effect. But, if you don't like SoDs (I recall there are some people who don't ;) ), you could change it to "Save or take a lot of damage". I can imagine 4E designers doing this, because they already told us they were doing it, but it's the same thing as a Medusa's sight causing Dex damage instead of just turning you into stone.
 

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