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Balors Suck
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<blockquote data-quote="Infiniti2000" data-source="post: 4496197" data-attributes="member: 31734"><p><a href="http://www.d20srd.org/srd/monsters/demon.htm#balor" target="_blank">They</a> get probably the two worst possible high-level spells for one-a-days. Implosion is definitely the worst, being significantly worse than a heightened destruction and, IMO, worse than non-heightened. Firestorm is useless as a 1 round casting time. At that level, you're gonna spend a whole round casting? Puhlease.</p><p></p><p>Anyway, instead of just complaining, give me some hints on running this encounter. I have the PC's eating at an outdoor cafe as someone pertinent to the whole campaign-ending plot gates in a friendly balor, whose first action is to summon a second balor. This was a planned attack so the first balor is a little bit prepared (he has bracers of armor +5, came prebuffed with his own holy aura plus draconic might from the wizard mentioned in another thread). Riding on his shoulder is the raven familiar of said wizard, who has had imbue familiar with spells cast on it (teleport, draconic might, greater invisibility, solid fog, telekinesis, stoneskin). Obviously the draconic might already went on the balor (El Diablo, which my PCs complained means devil, yeah so what) and the stoneskin and greater invisibility went on the raven. He'll use the solid fog first and then maintain concentration on telekinesis to pick up fallen equipment and whatnot. He'll use the teleport when seriously threatened or when the job is done.</p><p></p><p>So, we have a possessed commoner who gated in the balors and will likely slash her own throat next, or maybe simply try something silly like grapple the halfling druid 19. Ignoring her and given the current setup, what will the balors do? They are currently a little over 150ft away in the middle of a street. I thought maybe one could spend time on the firestorm and start laying waste to the town if he manages to complete it. I guess he has a good concentration check so maybe both balors should start with a firestorm.</p><p></p><p>The balors do know what they're up against and so will not be too cocky and aren't afraid to use powers. While I'm asking, what exactly are the restrictions on the summoned balor?</p><ol> <li data-xf-list-type="ol">Can he teleport?</li> <li data-xf-list-type="ol">Do his effects disappear when he dies?</li> <li data-xf-list-type="ol">Does a summoned balor still have death throes?</li> <li data-xf-list-type="ol">I'm pretty sure he can't summon other balors as that would lead to a never ending cycle</li> <li data-xf-list-type="ol">Is he worth any XP? No, right?</li> <li data-xf-list-type="ol">Is he actually summoned or called? In other words, is he kept out by a magic circle against evil/chaos?</li> </ol></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4496197, member: 31734"] [URL="http://www.d20srd.org/srd/monsters/demon.htm#balor"]They[/URL] get probably the two worst possible high-level spells for one-a-days. Implosion is definitely the worst, being significantly worse than a heightened destruction and, IMO, worse than non-heightened. Firestorm is useless as a 1 round casting time. At that level, you're gonna spend a whole round casting? Puhlease. Anyway, instead of just complaining, give me some hints on running this encounter. I have the PC's eating at an outdoor cafe as someone pertinent to the whole campaign-ending plot gates in a friendly balor, whose first action is to summon a second balor. This was a planned attack so the first balor is a little bit prepared (he has bracers of armor +5, came prebuffed with his own holy aura plus draconic might from the wizard mentioned in another thread). Riding on his shoulder is the raven familiar of said wizard, who has had imbue familiar with spells cast on it (teleport, draconic might, greater invisibility, solid fog, telekinesis, stoneskin). Obviously the draconic might already went on the balor (El Diablo, which my PCs complained means devil, yeah so what) and the stoneskin and greater invisibility went on the raven. He'll use the solid fog first and then maintain concentration on telekinesis to pick up fallen equipment and whatnot. He'll use the teleport when seriously threatened or when the job is done. So, we have a possessed commoner who gated in the balors and will likely slash her own throat next, or maybe simply try something silly like grapple the halfling druid 19. Ignoring her and given the current setup, what will the balors do? They are currently a little over 150ft away in the middle of a street. I thought maybe one could spend time on the firestorm and start laying waste to the town if he manages to complete it. I guess he has a good concentration check so maybe both balors should start with a firestorm. The balors do know what they're up against and so will not be too cocky and aren't afraid to use powers. While I'm asking, what exactly are the restrictions on the summoned balor? [LIST=1] [*]Can he teleport? [*]Do his effects disappear when he dies? [*]Does a summoned balor still have death throes? [*]I'm pretty sure he can't summon other balors as that would lead to a never ending cycle [*]Is he worth any XP? No, right? [*]Is he actually summoned or called? In other words, is he kept out by a magic circle against evil/chaos? [/LIST] [/QUOTE]
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