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Balors Suck
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<blockquote data-quote="Runestar" data-source="post: 4496353" data-attributes="member: 72317"><p>Note there is a rule explicitly preventing summoned creatures from using their own innate teleportation abilities, so no for the 1st question. The rest are correct.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p>Implosion is not too bad. Give them the swift concentration feat and they can now maintain implosion as a move (or even swift, if you are lucky, or willing to invest more feats in steady concentration and skill focus). </p><p> </p><p>My limited experience with a balor suggests to me that he functions best as a ranged artillery attacker. Don't ever make the mistake of having him wade into combat. Instead, you should give him some tanks to engage the PCs, while he hangs back and snipes with his SLAs. He should have the advantage with his high flight speed. </p><p> </p><p>I don't like his array of save or dies though. This means your party is either screwed over bad, or not at all. No in betweens.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4496353, member: 72317"] Note there is a rule explicitly preventing summoned creatures from using their own innate teleportation abilities, so no for the 1st question. The rest are correct.:) Implosion is not too bad. Give them the swift concentration feat and they can now maintain implosion as a move (or even swift, if you are lucky, or willing to invest more feats in steady concentration and skill focus). My limited experience with a balor suggests to me that he functions best as a ranged artillery attacker. Don't ever make the mistake of having him wade into combat. Instead, you should give him some tanks to engage the PCs, while he hangs back and snipes with his SLAs. He should have the advantage with his high flight speed. I don't like his array of save or dies though. This means your party is either screwed over bad, or not at all. No in betweens.:( [/QUOTE]
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