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"Band on Tour" - Campaign idea
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<blockquote data-quote="Sir Robilar" data-source="post: 5058598" data-attributes="member: 75757"><p>Just as I skimmed the bard chapter of my new Pathfinder Rulebook I had an idea for a campaign. Of course I think it´s awesome. So I´m here to pitch it to you, hoping for some input. </p><p></p><p>The PCs play a music band that tours from town to town in a regular fantasy world. Every character gets free ranks in Perform for a music instrument of her choice. One character is the lead singer, probably a bard. (If no one wants to play a bard this could be a NPC, one that´s too self-centered to meddle with the other band member´s affairs). </p><p></p><p>The campaign is episodic: Each session starts with the band coming to another town and is centered around the concert that the band plays there. But of course, each town has some kind of problem. And once our band arrives there they happen to get involved with the local´s affairs and must to do some adventuring to set things straight again. Then, when everything has returned to stability (for better or for worse) and they have played their concert, they travel on.</p><p></p><p>(This game could blend in some elements from Dogs in the Vineyard. Unfortunately I haven´t read that system so I have no clue what to use from it.)</p><p></p><p>So what do you think?</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 5058598, member: 75757"] Just as I skimmed the bard chapter of my new Pathfinder Rulebook I had an idea for a campaign. Of course I think it´s awesome. So I´m here to pitch it to you, hoping for some input. The PCs play a music band that tours from town to town in a regular fantasy world. Every character gets free ranks in Perform for a music instrument of her choice. One character is the lead singer, probably a bard. (If no one wants to play a bard this could be a NPC, one that´s too self-centered to meddle with the other band member´s affairs). The campaign is episodic: Each session starts with the band coming to another town and is centered around the concert that the band plays there. But of course, each town has some kind of problem. And once our band arrives there they happen to get involved with the local´s affairs and must to do some adventuring to set things straight again. Then, when everything has returned to stability (for better or for worse) and they have played their concert, they travel on. (This game could blend in some elements from Dogs in the Vineyard. Unfortunately I haven´t read that system so I have no clue what to use from it.) So what do you think? [/QUOTE]
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