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Bane of the Tradeways tips?
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<blockquote data-quote="Tyranthraxus" data-source="post: 6737358" data-attributes="member: 13335"><p>I let the party make up their own minds. Yeah sometimes they go meta how they want to play things out. I dont ever ignore a players actions unless they are really really new.</p><p></p><p>A good example was actually last night</p><p></p><p>[sblock]</p><p></p><p>I had the party finally breach the room in the Sacred Stone Monastery with Rewick Caradoon in. He was sitting at a desk writing some notes on his latest experiment. I had a brand new 2nd session character (the player gets quite ill and his first session was ages ago). He is playing a Barbarian that likes to 'hit things'. The Sorc immediatly recognised the creature but didnt want to blurt out Lich in front of the Lich for risk of offending him. the new player had no clue what the guy was and was basically going to move in for the kill (because the guy had loot!). A Quick metagame conversation happened with the older players telling the new player what this thing was and that it probably wasnt the best idea to strike at it. </p><p></p><p>So the Barbarian changed his mind, he had already told me that he was going to 'Cut the thing down while it cant see me. Ill just charge at it'. Ive not issue with helping players out like that and I think it builds team spirit when others players are helping out the new players. </p><p></p><p>[/sblock]</p><p></p><p>I had a handle on most of my local Expeditions players now. Some I know what they are going to do, others I dont see enough to work it out. I just think in the situation above that if someone is playing their character... and their previous experiences with a certain group then I think that is enough to me to know that they are in fact roleplaying the situation</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6737358, member: 13335"] I let the party make up their own minds. Yeah sometimes they go meta how they want to play things out. I dont ever ignore a players actions unless they are really really new. A good example was actually last night [sblock] I had the party finally breach the room in the Sacred Stone Monastery with Rewick Caradoon in. He was sitting at a desk writing some notes on his latest experiment. I had a brand new 2nd session character (the player gets quite ill and his first session was ages ago). He is playing a Barbarian that likes to 'hit things'. The Sorc immediatly recognised the creature but didnt want to blurt out Lich in front of the Lich for risk of offending him. the new player had no clue what the guy was and was basically going to move in for the kill (because the guy had loot!). A Quick metagame conversation happened with the older players telling the new player what this thing was and that it probably wasnt the best idea to strike at it. So the Barbarian changed his mind, he had already told me that he was going to 'Cut the thing down while it cant see me. Ill just charge at it'. Ive not issue with helping players out like that and I think it builds team spirit when others players are helping out the new players. [/sblock] I had a handle on most of my local Expeditions players now. Some I know what they are going to do, others I dont see enough to work it out. I just think in the situation above that if someone is playing their character... and their previous experiences with a certain group then I think that is enough to me to know that they are in fact roleplaying the situation [/QUOTE]
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