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General Tabletop Discussion
*Pathfinder & Starfinder
Banes: Anti-powers used by the DM
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<blockquote data-quote="Asmor" data-source="post: 5064440" data-attributes="member: 1154"><p>Just a quick inkling of an idea I had. Basically, there are "bad" powers, called Banes, which characters might have. They'd typically be daily powers, but rather than the character the DM would choose when to use them.</p><p></p><p>Just a couple quick examples off the top of my head:</p><p></p><p>Forgetful - Bane - Daily - You automatically fail an intelligence- or wisdom-based skill check.</p><p></p><p>Uncouth - Bane - Daily - You automatically fail a charisma-based check, and for the rest of the encounter the target of the check is hostile towards you.</p><p></p><p>Arthritis - Bane - Daily - You automatically miss with an at-will or encounter power, and take damage equal to your level.</p><p></p><p>So it occurs to me that having something like this would present an interesting dynamic in that it gives a way for the DM to "punish" players for taking too many extended rests, and it also gives a way to bring into play character faults which is something 4th edition doesn't really touch on at all.</p><p></p><p>The question then becomes how to distribute banes. You could give players an extra power or feat or something for taking one, or perhaps banes could be feats unto themselves, slightly more powerful than normal feats and related to the bane, perhaps even some way in which the character has learned to make up for his foible (e.g. the forgetful bane above could come with some kind of bonus related to writing things down).</p><p></p><p>Just a thought I had, and not one I've given much time to.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5064440, member: 1154"] Just a quick inkling of an idea I had. Basically, there are "bad" powers, called Banes, which characters might have. They'd typically be daily powers, but rather than the character the DM would choose when to use them. Just a couple quick examples off the top of my head: Forgetful - Bane - Daily - You automatically fail an intelligence- or wisdom-based skill check. Uncouth - Bane - Daily - You automatically fail a charisma-based check, and for the rest of the encounter the target of the check is hostile towards you. Arthritis - Bane - Daily - You automatically miss with an at-will or encounter power, and take damage equal to your level. So it occurs to me that having something like this would present an interesting dynamic in that it gives a way for the DM to "punish" players for taking too many extended rests, and it also gives a way to bring into play character faults which is something 4th edition doesn't really touch on at all. The question then becomes how to distribute banes. You could give players an extra power or feat or something for taking one, or perhaps banes could be feats unto themselves, slightly more powerful than normal feats and related to the bane, perhaps even some way in which the character has learned to make up for his foible (e.g. the forgetful bane above could come with some kind of bonus related to writing things down). Just a thought I had, and not one I've given much time to. [/QUOTE]
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Banes: Anti-powers used by the DM
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