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Banewarrens d20 (Angelsboi's party)
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<blockquote data-quote="diaglo" data-source="post: 1155658" data-attributes="member: 2885"><p><strong>Options are slimming</strong></p><p></p><p>The party made its back to camp without incident. The horses were still there unmolested. Calrom, Sully, and Fiddle quickly gathered a meal of prairie dog and wild grains from the surrounding area. It wasn't the best meal, but at least they wouldn't starve. Fiddle took his normal watch. Some time later in the evening their slumber was disturbed by an incredible moan from down in the Barrows. Something they had never heard before. But they had come to expect from the area.</p><p></p><p>In the morning both Alya and Fiddle came to the realization that the poison had affected much more than they hoped. Darian restored what health he could with Lathander's blessing.</p><p></p><p>"Well Fiddle I guess not only will you need the church to remove the lamia's touch, but now this poison," Alya noted.</p><p></p><p>"Yes, the poison will require a stronger magic," Fiddle acknowledged.</p><p></p><p>Alya looked at the hin for a second quizzically and then a smile came to her face. The party set off again for the Banewarrens. On the way they discovered a bloody mess. Something had been pulverized. Its remains scattered to a distance of 30 feet. There was no telling what it was. The pieces were too small.</p><p></p><p>No new tracks led to or from the entrance. And the party made it down with no trouble. Fiddle checked periodically for new traps or reset traps. Everything was as it had been. The available options were:</p><p></p><ul> <li data-xf-list-type="ul"> The giant Scorpion construct and the door beyond<br /> The portcullis trap<br /> The strange wall<br /> The stairway down passed the two statues<br /> And the other door in the gas chamber room</li> </ul><p></p><p>No one wanted to tangle with the Scorpion just yet. And Arendel didn't have the ability yet to destroy the portcullis. And the party still didn't know what to do about the wall. So that left the statues and the gas chamber door. Fiddle chose the gas chamber. His aunt always said, "If you fall off your horse, the best thing to do is tighten the saddle, get a firmer grip, and get back on cause you never know when the posse is gonna catch you."</p><p></p><p>Fiddle checked the floor first. The trap was spent. So he moved to the door. It was locked, but safe. He listened. Nothing. So he picked at the hole. It cost him one more pick. Sully motioned with his wand. CLick. Something stirred behind the door.</p></blockquote><p></p>
[QUOTE="diaglo, post: 1155658, member: 2885"] [b]Options are slimming[/b] The party made its back to camp without incident. The horses were still there unmolested. Calrom, Sully, and Fiddle quickly gathered a meal of prairie dog and wild grains from the surrounding area. It wasn't the best meal, but at least they wouldn't starve. Fiddle took his normal watch. Some time later in the evening their slumber was disturbed by an incredible moan from down in the Barrows. Something they had never heard before. But they had come to expect from the area. In the morning both Alya and Fiddle came to the realization that the poison had affected much more than they hoped. Darian restored what health he could with Lathander's blessing. "Well Fiddle I guess not only will you need the church to remove the lamia's touch, but now this poison," Alya noted. "Yes, the poison will require a stronger magic," Fiddle acknowledged. Alya looked at the hin for a second quizzically and then a smile came to her face. The party set off again for the Banewarrens. On the way they discovered a bloody mess. Something had been pulverized. Its remains scattered to a distance of 30 feet. There was no telling what it was. The pieces were too small. No new tracks led to or from the entrance. And the party made it down with no trouble. Fiddle checked periodically for new traps or reset traps. Everything was as it had been. The available options were: [list] The giant Scorpion construct and the door beyond The portcullis trap The strange wall The stairway down passed the two statues And the other door in the gas chamber room[/list] No one wanted to tangle with the Scorpion just yet. And Arendel didn't have the ability yet to destroy the portcullis. And the party still didn't know what to do about the wall. So that left the statues and the gas chamber door. Fiddle chose the gas chamber. His aunt always said, "If you fall off your horse, the best thing to do is tighten the saddle, get a firmer grip, and get back on cause you never know when the posse is gonna catch you." Fiddle checked the floor first. The trap was spent. So he moved to the door. It was locked, but safe. He listened. Nothing. So he picked at the hole. It cost him one more pick. Sully motioned with his wand. CLick. Something stirred behind the door. [/QUOTE]
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Banewarrens d20 (Angelsboi's party)
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