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Banewarrens Grail Quest Team 2
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<blockquote data-quote="Teneb" data-source="post: 2628233" data-attributes="member: 3572"><p>I'm running Banewarrens for my 9th level party in the Oathbound campaign setting. They're about to obtain the "key" to the warrens, and once they gain entry they're going to get smacked by Grailquest team 2 from the Pactlords. I'm ignoring the composition of the team as written, because I'm after something a little different.</p><p></p><p>I'd like this encounter to be about control, and the PCs losing that control. Grailquest team 2 (IMC) is made up of a mind flayer and several blues who are all psions. I don't want to mind control the party; that's no fun. Instead, I want to weaken them, slow them down, mess with their normal routines. Two questions:</p><p></p><p>1. What powers would be advantageous for GQT2 to use to defend themselves? Psions are made out of paper mache, and I need these guys to stick around for awhile. Items/ideas for mooks are also welcome.</p><p></p><p>2. What are some interesting powers that "mess" with the party? Combos are particularly encouraged.</p><p></p><p>The party is made up of a rogue/kineticist, druid, swashbuckling paladin, and an evoker. I have a really good handle on 3.0 psionics, but this will be my first major foray into 3.5 psionics. Any help is greatly appreciated!</p></blockquote><p></p>
[QUOTE="Teneb, post: 2628233, member: 3572"] I'm running Banewarrens for my 9th level party in the Oathbound campaign setting. They're about to obtain the "key" to the warrens, and once they gain entry they're going to get smacked by Grailquest team 2 from the Pactlords. I'm ignoring the composition of the team as written, because I'm after something a little different. I'd like this encounter to be about control, and the PCs losing that control. Grailquest team 2 (IMC) is made up of a mind flayer and several blues who are all psions. I don't want to mind control the party; that's no fun. Instead, I want to weaken them, slow them down, mess with their normal routines. Two questions: 1. What powers would be advantageous for GQT2 to use to defend themselves? Psions are made out of paper mache, and I need these guys to stick around for awhile. Items/ideas for mooks are also welcome. 2. What are some interesting powers that "mess" with the party? Combos are particularly encouraged. The party is made up of a rogue/kineticist, druid, swashbuckling paladin, and an evoker. I have a really good handle on 3.0 psionics, but this will be my first major foray into 3.5 psionics. Any help is greatly appreciated! [/QUOTE]
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Banewarrens Grail Quest Team 2
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