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Banewarrens: Is it worth it?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 345054" data-attributes="member: 94"><p>I am running it now (as the proving grounds for a playtest group of my own material). </p><p></p><p>And... I love it. It is extremely DM friendly (inasmuch as it's extremely PC <em>un</em>friendly-- think mid-level tomb of horrors).</p><p></p><p>The dungeon portion of it is extremely... dungeon-ish. Lots of rooms full of monsters and traps. </p><p></p><p>However, Monte has cleverly addressed the rationale behind this dungeon, AND on top of that, he's added loads of excellent PLOT. </p><p></p><p>My players just did a <em>commune</em> spell, during which they asked, "How many different factions are trying to break into the Banewarrens?"</p><p></p><p>When the answer came back, "FIVE." they all said, "Wow. That's a lot for a DM to juggle..."</p><p></p><p>And yet the way the module is organized, it's actually very simple. The beginning of each chapter talks about what's currently going on and introduces a number of EVENT driven encounters, so the module (and the PLOT) has a life outside of just rooms of monsters and traps.</p><p></p><p>I don't think I can say enough good things about it, so I will stop now. I will just say that as a DM, I am very impressed with it.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 345054, member: 94"] I am running it now (as the proving grounds for a playtest group of my own material). And... I love it. It is extremely DM friendly (inasmuch as it's extremely PC [i]un[/i]friendly-- think mid-level tomb of horrors). The dungeon portion of it is extremely... dungeon-ish. Lots of rooms full of monsters and traps. However, Monte has cleverly addressed the rationale behind this dungeon, AND on top of that, he's added loads of excellent PLOT. My players just did a [i]commune[/i] spell, during which they asked, "How many different factions are trying to break into the Banewarrens?" When the answer came back, "FIVE." they all said, "Wow. That's a lot for a DM to juggle..." And yet the way the module is organized, it's actually very simple. The beginning of each chapter talks about what's currently going on and introduces a number of EVENT driven encounters, so the module (and the PLOT) has a life outside of just rooms of monsters and traps. I don't think I can say enough good things about it, so I will stop now. I will just say that as a DM, I am very impressed with it. Wulf [/QUOTE]
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