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BaneWarrens sets standard/features for computerized adventures
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<blockquote data-quote="Luke" data-source="post: 297726" data-attributes="member: 602"><p>I've decided on using Monte Cook's excellent BaneWarrens mega-adventure as the standard for functionality in adventures created using RolePlayingMaster.</p><p></p><p>Basically, this excellent, huge adventure incorporates events and chapters, which stretched the capabilities of the adventure building module.</p><p></p><p>Luckily, I've been able to use my Campaign Encyclopaedia functionality easily in the Adventure module, as below...</p><p></p><p><img src="http://www.enworld.org/roleplayingmaster/adv_tree.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>This means that the adventure module has unlimited capabilities now with storing and organizing information, along with the following features:</p><p>- Full rich-text editing and formatting, including tables and pictures.</p><p>- The ability to insert links to either web-pages, or within the adventure, or out to the Campaign Encyclopaedia itself.</p><p>- Either print out the full adventure for in-game use, or play it using the computer, with unparalled ability to jump to relevant sections and auto-manage NPCs etc.</p><p>- Easily scale adventures by making changes where necessary.</p><p>- You can, of course, still incorporate full creatures, maps and locations for in-game BattleMap use, as before.</p><p></p><p>So, how useful a feature would this be? I'm currently tidying up the beta for the release 1, and didn't want to get trapped into doing any new functionality now.</p><p>On the other hand, I think this'll make such a difference that RPM would be selling itself short if it releases initially without this capability.</p><p>I've already made the changes so that the information tree will export and import for an adventure module.</p><p></p><p>... I also have a slightly longer-term plan to let you create quick lookup links to NPCs, monsters, groups, locations etc etc. Not sure if I should delay for including that as well.</p><p></p><p>... Also thinking about allowing you to specify what formatting to use in printouts for tree nodes (indent, in a table, centre the heading etc).</p><p></p><p>... As an aside to this, in being able to print out the adventure, I've "accidently" created the ability for you to generate an HTML page (for websites, whatever), from the Campaign Encyclopaedia, or even just print it all out from a selected node. That might be a nice feature to include.</p><p></p><p>If you have any thoughts about all this (or even just opinions on not delaying the full release 1), feel free to let me know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 297726, member: 602"] I've decided on using Monte Cook's excellent BaneWarrens mega-adventure as the standard for functionality in adventures created using RolePlayingMaster. Basically, this excellent, huge adventure incorporates events and chapters, which stretched the capabilities of the adventure building module. Luckily, I've been able to use my Campaign Encyclopaedia functionality easily in the Adventure module, as below... [IMG]http://www.enworld.org/roleplayingmaster/adv_tree.jpg[/IMG] This means that the adventure module has unlimited capabilities now with storing and organizing information, along with the following features: - Full rich-text editing and formatting, including tables and pictures. - The ability to insert links to either web-pages, or within the adventure, or out to the Campaign Encyclopaedia itself. - Either print out the full adventure for in-game use, or play it using the computer, with unparalled ability to jump to relevant sections and auto-manage NPCs etc. - Easily scale adventures by making changes where necessary. - You can, of course, still incorporate full creatures, maps and locations for in-game BattleMap use, as before. So, how useful a feature would this be? I'm currently tidying up the beta for the release 1, and didn't want to get trapped into doing any new functionality now. On the other hand, I think this'll make such a difference that RPM would be selling itself short if it releases initially without this capability. I've already made the changes so that the information tree will export and import for an adventure module. ... I also have a slightly longer-term plan to let you create quick lookup links to NPCs, monsters, groups, locations etc etc. Not sure if I should delay for including that as well. ... Also thinking about allowing you to specify what formatting to use in printouts for tree nodes (indent, in a table, centre the heading etc). ... As an aside to this, in being able to print out the adventure, I've "accidently" created the ability for you to generate an HTML page (for websites, whatever), from the Campaign Encyclopaedia, or even just print it all out from a selected node. That might be a nice feature to include. If you have any thoughts about all this (or even just opinions on not delaying the full release 1), feel free to let me know :) Regards, [/QUOTE]
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