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BaneWarrens sets standard/features for computerized adventures
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<blockquote data-quote="Luke" data-source="post: 302007" data-attributes="member: 602"><p>He he. No. I'm sure that there are those for whom the "DMF way" is just right.</p><p></p><p>Putting in this capability is only a relatively small part of what RPM is about. I had it in the Campaign Encyclopaedia, but this has come about as a result of needing to do an event and chapter based mega-adventure.</p><p></p><p>The most important thing in RPM, by far, is bringing 3rd edition <strong>game mechanics support</strong> to useful RPG utilities.</p><p></p><p>From what I can gather, DMF is for people who want to do all the game mechanics calculations themselves, without any software support. It's more of a tool for putting in text information, and then being able to view it. RPM, on the other hand, when used in-game, is heavily into building up characters, NPCs, monsters according to the rules, and having their "dynamic statblocks" (attacks, skills, saves, AC etc) change according to the current situation (spells cast, items equipped, conditions such as dazed, stunned, entangled etc).</p><p>To me it's quite important to be able to use Monster Manual races and allow for randomized abilities, class levels, different starting equipment such as weapons and armor - yet have everything quickly recalculated for me (down to attacks, damage, saves, skill adjustments etc.). Taking the vanilla monster manual entries, and then doing manual calculations after changing class levels, abilities, feats, or equipment is waaay too much work for me.</p><p></p><p>Let's just say that in looking at Monte Cook's BaneWarrens, I quickly realized that the Campaign Encyclopaedia capabilities would be very useful for adventures, as above. Call it a vote of confidence in DMF's "Codex" approach to adventure building. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p><strong>Question for you Gariig:</strong></p><p>I assume that DMF also has the capability to store pictures, spreadsheets and other objects amongst the text.</p><p>Does it know how to print out an entire report that incorporates the pictures as well? I'm having trouble with the RTF to HTML conversion of pictures, and currently only the maps print out, as opposed to graphics embedded amongst text.</p><p>The only component available to do this conversion I can find, is *very* expensive, especially for a free download...</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 302007, member: 602"] He he. No. I'm sure that there are those for whom the "DMF way" is just right. Putting in this capability is only a relatively small part of what RPM is about. I had it in the Campaign Encyclopaedia, but this has come about as a result of needing to do an event and chapter based mega-adventure. The most important thing in RPM, by far, is bringing 3rd edition [B]game mechanics support[/B] to useful RPG utilities. From what I can gather, DMF is for people who want to do all the game mechanics calculations themselves, without any software support. It's more of a tool for putting in text information, and then being able to view it. RPM, on the other hand, when used in-game, is heavily into building up characters, NPCs, monsters according to the rules, and having their "dynamic statblocks" (attacks, skills, saves, AC etc) change according to the current situation (spells cast, items equipped, conditions such as dazed, stunned, entangled etc). To me it's quite important to be able to use Monster Manual races and allow for randomized abilities, class levels, different starting equipment such as weapons and armor - yet have everything quickly recalculated for me (down to attacks, damage, saves, skill adjustments etc.). Taking the vanilla monster manual entries, and then doing manual calculations after changing class levels, abilities, feats, or equipment is waaay too much work for me. Let's just say that in looking at Monte Cook's BaneWarrens, I quickly realized that the Campaign Encyclopaedia capabilities would be very useful for adventures, as above. Call it a vote of confidence in DMF's "Codex" approach to adventure building. ;) [B]Question for you Gariig:[/B] I assume that DMF also has the capability to store pictures, spreadsheets and other objects amongst the text. Does it know how to print out an entire report that incorporates the pictures as well? I'm having trouble with the RTF to HTML conversion of pictures, and currently only the maps print out, as opposed to graphics embedded amongst text. The only component available to do this conversion I can find, is *very* expensive, especially for a free download... Regards, [/QUOTE]
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