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Banishing "Sacred Cows"
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<blockquote data-quote="Psion" data-source="post: 296993" data-attributes="member: 172"><p>I think that is largely a matter of perspective. I think the HP system, if anything, AIDS in a dramatic feel.</p><p></p><p>Think of movies like Die Hard or your typical Jackie Chan or Van Damme movie. What gets your blood pumping when you see a fight scene in one of those movie. Typically, we see the hero all beat up and bloodied, knowing that the next blow from the big bad guy could be the one to put him under.</p><p></p><p>Now compare the HP system. Normally, HP afford you a level of security. You know when you face a typical nuissance encounter, you will probably come out of it fine.</p><p></p><p>But then you get into the big fight. You get in a few scrapes, and the enemy hits you with a blow that leaves you with less HP than you took in the blow. You realize that one more like that, and you are done for. The tension is instantly heightened, and you know your character's life is on the line. This can have a big emotional impact on the player... and adds drama to the combat.</p><p></p><p>Now if you take a game in which any hit can kill you, the players get a little jaded, and the emotional response drains out of the game.</p></blockquote><p></p>
[QUOTE="Psion, post: 296993, member: 172"] I think that is largely a matter of perspective. I think the HP system, if anything, AIDS in a dramatic feel. Think of movies like Die Hard or your typical Jackie Chan or Van Damme movie. What gets your blood pumping when you see a fight scene in one of those movie. Typically, we see the hero all beat up and bloodied, knowing that the next blow from the big bad guy could be the one to put him under. Now compare the HP system. Normally, HP afford you a level of security. You know when you face a typical nuissance encounter, you will probably come out of it fine. But then you get into the big fight. You get in a few scrapes, and the enemy hits you with a blow that leaves you with less HP than you took in the blow. You realize that one more like that, and you are done for. The tension is instantly heightened, and you know your character's life is on the line. This can have a big emotional impact on the player... and adds drama to the combat. Now if you take a game in which any hit can kill you, the players get a little jaded, and the emotional response drains out of the game. [/QUOTE]
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