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Banishing "Sacred Cows"
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<blockquote data-quote="Replicant" data-source="post: 297610" data-attributes="member: 392"><p><strong>Sacred Cows must be preserved</strong></p><p></p><p>As has been stated eloquently in so many posts, D&D needs its sacred cows -- levels, AC and hit points -- to remain the game so many have come to know and love. Take these out in favor of a more realistic, grim-and-gritty system, and you may as well toss out every module you've ever bought. They don't mesh with a realistic system.</p><p></p><p>For example, try playing Against the Giants using characters with 20 hit points. One hill giant would mash the best fighter in the land with a single blow. 20 of them would decimate a party, easy.</p><p></p><p>If you want such a system, fine. I myself love these kinds of systems for occasional changes of pace. The point is, they're out there already. Try BRP (Basic Role playing). Everything that's been described -- fixed HP, armor that absorbs damage, increased defense bonuses (parry and dodge rolls) -- is part of BRP. It makes for a wonderful grim and gritty, realistic system. I recommend it highly for anyone wanting such a system. Stormbringer has BRP for its mechanic, and its currently in print.</p><p></p><p>The point is, D&D is something entirely different. It's epic, cinematic. Unrealistic, if you want to call it that. But the system allows characters to do things grim-and-gritty systems don't, and in my opinion those sacred cows are why D&D is universally regarded as the premiere fantasy role playing game in existence.</p></blockquote><p></p>
[QUOTE="Replicant, post: 297610, member: 392"] [b]Sacred Cows must be preserved[/b] As has been stated eloquently in so many posts, D&D needs its sacred cows -- levels, AC and hit points -- to remain the game so many have come to know and love. Take these out in favor of a more realistic, grim-and-gritty system, and you may as well toss out every module you've ever bought. They don't mesh with a realistic system. For example, try playing Against the Giants using characters with 20 hit points. One hill giant would mash the best fighter in the land with a single blow. 20 of them would decimate a party, easy. If you want such a system, fine. I myself love these kinds of systems for occasional changes of pace. The point is, they're out there already. Try BRP (Basic Role playing). Everything that's been described -- fixed HP, armor that absorbs damage, increased defense bonuses (parry and dodge rolls) -- is part of BRP. It makes for a wonderful grim and gritty, realistic system. I recommend it highly for anyone wanting such a system. Stormbringer has BRP for its mechanic, and its currently in print. The point is, D&D is something entirely different. It's epic, cinematic. Unrealistic, if you want to call it that. But the system allows characters to do things grim-and-gritty systems don't, and in my opinion those sacred cows are why D&D is universally regarded as the premiere fantasy role playing game in existence. [/QUOTE]
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