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Banishing "Sacred Cows"
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<blockquote data-quote="LightPhoenix" data-source="post: 297633" data-attributes="member: 115"><p>4th Edition? Sacred Cows? Heh. What the hell.</p><p></p><p>1) Ranger and Paladin should go. Paladin should be made a prestige class, and it should be a holy warrior. Emphasis on warrior. Also, only one of Sorcerer and Wizard should be around.</p><p></p><p>2) I'd use something akin to Alternity's damage system. It worked extremely well, and was one of the best parts of the system. The WP/VP system comes close.</p><p></p><p>3) Spellcasting would be like Wheel of Time. I think it's a very innovative, interesting way to do spellcasting.</p><p></p><p>4) I'd neuter Dexterity somewhat - as it is now, it's the strongest attribute. AC bonus, to hit for missle weapons, and Reflex saves is a lot of bonuses. You almost always want a high Dex, not so with any other stat.</p><p></p><p>5) Standardize CR and ECL. Yes, they should be different, do a search for numerous threads on this. And yes, I once thought otherwise, I was converted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Either way, this should be a lot more clearly defined instead of the arbitrary system they use now.</p><p></p><p>6) Revamp Domains. They're a good idea, but they fell a bit flat. It doesn't add enough variety to Clerics.</p><p></p><p>7) Bards need to be more musical and less singing sorcerer.</p><p></p><p>8) More emphasis on using multiclassing to get character templates. Want a Ranger? Multiclass Druid/Fighter. Want a Paladin? Multiclass Cleric/Fighter. Want a Scout? Multiclass Druid/Rogue or Fighter/Rogue.</p><p></p><p>There's many more, those are the ones I can really think of that would be mechanics based. Many others would be geared toward roleplaying - chief among them I think would be a section on designing cultures. Closely tied in would be tips on adding races and throwing new spins on old races.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 297633, member: 115"] 4th Edition? Sacred Cows? Heh. What the hell. 1) Ranger and Paladin should go. Paladin should be made a prestige class, and it should be a holy warrior. Emphasis on warrior. Also, only one of Sorcerer and Wizard should be around. 2) I'd use something akin to Alternity's damage system. It worked extremely well, and was one of the best parts of the system. The WP/VP system comes close. 3) Spellcasting would be like Wheel of Time. I think it's a very innovative, interesting way to do spellcasting. 4) I'd neuter Dexterity somewhat - as it is now, it's the strongest attribute. AC bonus, to hit for missle weapons, and Reflex saves is a lot of bonuses. You almost always want a high Dex, not so with any other stat. 5) Standardize CR and ECL. Yes, they should be different, do a search for numerous threads on this. And yes, I once thought otherwise, I was converted :) Either way, this should be a lot more clearly defined instead of the arbitrary system they use now. 6) Revamp Domains. They're a good idea, but they fell a bit flat. It doesn't add enough variety to Clerics. 7) Bards need to be more musical and less singing sorcerer. 8) More emphasis on using multiclassing to get character templates. Want a Ranger? Multiclass Druid/Fighter. Want a Paladin? Multiclass Cleric/Fighter. Want a Scout? Multiclass Druid/Rogue or Fighter/Rogue. There's many more, those are the ones I can really think of that would be mechanics based. Many others would be geared toward roleplaying - chief among them I think would be a section on designing cultures. Closely tied in would be tips on adding races and throwing new spins on old races. [/QUOTE]
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