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General Tabletop Discussion
*TTRPGs General
Banishing "Sacred Cows"
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<blockquote data-quote="Hakkenshi" data-source="post: 298553" data-attributes="member: 5457"><p>It was mentioned a few posts earlier that raising AC to make dodging more realistic instead of using "missed me" HP would not bog down the combat. This is true, but I'll tell you right now that it would make it damn boring. I don't care how much suspense there is in knowing who gets the first (and probably the most telling) blow, if your high-level fighter never hits, you get bored.</p><p></p><p>I think the sacred cows should stay for the most part, although I AM in favour of a limited feat-based progression as long as those feats are actually more like the rogue's Special Abilities: unique to one or two classes, and slightly more extreme than feats, not necessarily in power, but certainly in flavour <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Other changes that need to be made, IMHO, are to the spell system and to the ranger. Monte Cook's ranger seems excessive to me, and I would MUCH rather use Wheel of Time's woodsman class, which is much closer to the image of ranger I have in my mind. The channeling system of WoT adds flexibility at the cost of danger to self, which is great. Also, the spells are much less overwhelmingly powerful, which is balanced by some channelers getting d6 HD.</p><p></p><p>Oh yes, and one of WoT's greatest innovations: THE INTERMEDIATE SAVING THROW. Starts at +1 at level one, ends at +9 at level 20. It seems so intuitive that I can't fathom why it wasn't used before.</p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 298553, member: 5457"] It was mentioned a few posts earlier that raising AC to make dodging more realistic instead of using "missed me" HP would not bog down the combat. This is true, but I'll tell you right now that it would make it damn boring. I don't care how much suspense there is in knowing who gets the first (and probably the most telling) blow, if your high-level fighter never hits, you get bored. I think the sacred cows should stay for the most part, although I AM in favour of a limited feat-based progression as long as those feats are actually more like the rogue's Special Abilities: unique to one or two classes, and slightly more extreme than feats, not necessarily in power, but certainly in flavour :) Other changes that need to be made, IMHO, are to the spell system and to the ranger. Monte Cook's ranger seems excessive to me, and I would MUCH rather use Wheel of Time's woodsman class, which is much closer to the image of ranger I have in my mind. The channeling system of WoT adds flexibility at the cost of danger to self, which is great. Also, the spells are much less overwhelmingly powerful, which is balanced by some channelers getting d6 HD. Oh yes, and one of WoT's greatest innovations: THE INTERMEDIATE SAVING THROW. Starts at +1 at level one, ends at +9 at level 20. It seems so intuitive that I can't fathom why it wasn't used before. [/QUOTE]
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