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Banishing "Sacred Cows"
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<blockquote data-quote="Mercule" data-source="post: 300503" data-attributes="member: 5100"><p>Well, I left D&D in... 1993? *shrug* I did it because I got annoyed with junk products, the Realms (gack), and bad management. The final straw was the whole "can't use the terms 'hit points' or 'armor class' on a newsgroup," statement. My whole group dropped D&D like a hot potato.</p><p></p><p>I didn't leave D&D _for_ any other game, though. I left because of what D&D (and TSR) was becoming.</p><p></p><p>We spent about a year doing Champions. Then, when my turn to GM came around, I pulled an old paperback book off my shelf. None of us had ever played the game, but I bought the first copy of the book sold in my city just because I really liked Vampires. That started a streak that lasted until 3E came out.</p><p></p><p>By that time, I was pretty well played out on melodrama and anti-heroes and pansy "intellectualism" that I just wanted to kill something. Greyhawk being touted as the the "default" setting sure piqued my interest, too.</p><p></p><p>The cleaned up classes, multiclassing, skills, feats, leveling, etc. is what kept me. About the only sacred cow that I still want to see slaughtered is the Vancian magic system. Although I still want to meet, in a dark alley, whoever decided to ruin the ranger by giving it two-weapon fighting.</p><p></p><p>Epic battles are good. Usually, they don't happen in a city square. Considering that even exploring the dark lord's fortress is considered being "in the dungeon", I can't imagine how you could play a reasonable game of D&D without some sort of "dungeon". It would feel more like Sorcerer's Crusade (cool game, but not the same) or Ars Magica.</p></blockquote><p></p>
[QUOTE="Mercule, post: 300503, member: 5100"] Well, I left D&D in... 1993? *shrug* I did it because I got annoyed with junk products, the Realms (gack), and bad management. The final straw was the whole "can't use the terms 'hit points' or 'armor class' on a newsgroup," statement. My whole group dropped D&D like a hot potato. I didn't leave D&D _for_ any other game, though. I left because of what D&D (and TSR) was becoming. We spent about a year doing Champions. Then, when my turn to GM came around, I pulled an old paperback book off my shelf. None of us had ever played the game, but I bought the first copy of the book sold in my city just because I really liked Vampires. That started a streak that lasted until 3E came out. By that time, I was pretty well played out on melodrama and anti-heroes and pansy "intellectualism" that I just wanted to kill something. Greyhawk being touted as the the "default" setting sure piqued my interest, too. The cleaned up classes, multiclassing, skills, feats, leveling, etc. is what kept me. About the only sacred cow that I still want to see slaughtered is the Vancian magic system. Although I still want to meet, in a dark alley, whoever decided to ruin the ranger by giving it two-weapon fighting. Epic battles are good. Usually, they don't happen in a city square. Considering that even exploring the dark lord's fortress is considered being "in the dungeon", I can't imagine how you could play a reasonable game of D&D without some sort of "dungeon". It would feel more like Sorcerer's Crusade (cool game, but not the same) or Ars Magica. [/QUOTE]
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